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Publications: Richardson, Ingrid
Journal Article
Hardley, J.ORCID: 0000-0002-0029-3726 and Richardson, I.
(2021)
Digital placemaking and networked corporeality: Embodied mobile media practices in domestic space during Covid-19.
Convergence: The International Journal of Research into New Media Technologies, 27
(3).
pp. 625-636.
Hardley, J.ORCID: 0000-0002-0029-3726 and Richardson, I.
(2021)
Mistrust of the city at night: Networked connectivity and embodied perceptions of risk and safety.
Australian Feminist Studies
.
Hardley, J.ORCID: 0000-0002-0029-3726 and Richardson, I.
(2019)
Perceptions of darkness: Mobile media and the embodiment of risk and safety in the urban night.
AoIR Selected Papers of Internet Research, 2019
.
Richardson, I. and Hjorth, L. (2018) Haptic play: Rethinking media cultures and practices. Convergence: The International Journal of Research into New Media Technologies, 25 (1). pp. 3-5.
Keogh, B. and Richardson, I. (2018) Waiting to play: The labour of background games. European Journal of Cultural Studies, 21 (1). pp. 13-25.
Richardson, I. and Hjorth, L. (2017) Mobile media, domestic play and haptic ethnography. New Media & Society, 19 (10). pp. 1653-1667.
Hjorth, L. and Richardson, I. (2017) Pokémon GO: Mobile media play, place-making, and the digital wayfarer. Mobile Media & Communication, 5 (1). pp. 3-14.
Wilson, J., Chesher, C., Hjorth, L. and Richardson, I. (2011) Distractedly engaged: Mobile gaming and convergent mobile media. Convergence: The International Journal of Research into New Media Technologies, 17 (4). pp. 351-355.
Richardson, I. (2011) The hybrid ontology of mobile gaming. Convergence: The International Journal of Research into New Media Technologies, 17 (4). pp. 419-430.
Richardson, I. (2010) Faces, interfaces, screens: Relational ontologies of framing, attention and distraction. Transformations: Journal of Media and Culture (18).
Richardson, I. (2010) Ludic Mobilities: The Corporealities of Mobile Gaming. Mobilities, 5 (4). pp. 431-447.
Richardson, I. and Wilken, R. (2009) Haptic vision, footwork, place-making: A peripatetic phenomenology of the mobile phone pedestrian. Second Nature: International Journal of Creative Media, 1 (2). pp. 22-41.
Hjorth, L. and Richardson, I. (2009) The waiting game: Complicating notions of (tele)presence and gendered distraction in casual mobile gaming. Australian Journal of Communication, 36 (1). pp. 23-35.
Richardson, I. (2008) Editorial: New media art - Past, present, futures: Selected papers from the 7th International Digital Arts and Culture Conference. Media-Space Journal (1).
Hutchinson, A. and Richardson, I. (2008) Editorial: The futures of digital media arts and culture. Fibreculture Journal (11).
Hutchison, A. and Richardson, I. (2008) LEA-DAC Special: Embodiment and presence. Leonardo Electronic Almanac, 16 (2).
MacColl, I. and Richardson, I. (2008) A cultural somatics of mobile media and urban screens: Wiffiti and the IWALL prototype. Journal of Urban Technology, 15 (3). pp. 99-116.
Richardson, I. (2007) Pocket technospaces: The bodily incorporation of mobile media. Continuum: The Australian Journal of Media and Culture, 21 (2). pp. 205-215.
Richardson, I. (2007) Review: The multistable ontology of Don Ihde Evan Selinger (ed.), Postphenomenology: A Critical Companion to Ihde. Albany: State University of New York Press, 2006. Pp. xi + 307. US$28.95. PB. Metascience, 16 (3). pp. 549-553.
Richardson, I. and Harper, C. (2006) Imaging the visceral soma: A corporeal feminist. The Indo-Pacific Journal of Phenomenology, 6 (1).
Richardson, I. (2006) Review(s) of: Multimedia: Texts and Contexts, by Cranny-Francis, Anne, Sage, London, 2005, ISBN 0 7619 4995 X (pb), 0 7619 4994 1 (hb), 208 pp., A$34.95 (pb), A$99.95 (hb). Media International Australia (119). pp. 156-158.
Gye, L., Munster, A. and Richardson, I. (2005) Editorial: Distributed aesthetics. Fibreculture Journal (7).
Richardson, I. (2005) Mobile Technosoma: Some phenomenological reflections on itinerant media devices. Fibreculture Journal (6).
Richardson, I. and Harper, C. (2002) Corporeal virtuality: The impossibility of a fleshless ontology. Virtual/Informational/Digital .
Donald, S.H. and Richardson, I. (2002) The English project: Function and error in media research. Intersections: The Journal of Global Communications and Culture . pp. 155-166.
Conference Paper
Cumming-Potvin, W.ORCID: 0000-0002-4961-9379, Richardson, I. and Martino, W.
(2014)
Digital storytelling and multiliteracies: Challenging inequities faced by LGBTI Youth.
In: 10th International Conference on Technology, Knowledge and Society, 6 - 7 February 2014, Facultad de Ciencias de la Información Universidad Complutense Madrid, Spain
Richardson, I. and Hardley, J.ORCID: 0000-0002-0029-3726
(2013)
Citizenship & youth volunteering: The Big Help Mob project.
In: ANZCA Perth Conference 2013: Global Networks-Global Divides: Bridging New & Traditional, Communication Challenges, 3-5 July 2013, Esplanade Hotel, Fremantle
Whitsed, C., Richardson, I., Gothard, J., Hobson, J., Middleton, H. and Paull, M.ORCID: 0000-0001-8613-2159
(2012)
Being on common ground: Facilitating increased cross-cultural interactions in diverse learning contexts.
In: Teaching and Learning Forum, 2-3 February 2012, Murdoch University, Perth, Western Australia
Richardson, I., Cypher, M.ORCID: 0000-0002-0193-7925, Hinton, S., Hutchinson, A., McMullan, J. and Whitkin, J.
(2011)
Remix, mash-up, share: Authentic assessment, copyright and assessment policy in interactive media, games and digital design.
In: EDULEARN11: International Conference on Education and New Learning Technologies, 4 - 6 July 2011, Barcelona, Spain
Richardson, I. (2009) Audible telepresence: A sonic phenomenology of mobile phones. In: ANZCA09: Communication, Creativity and Global Citizenship Conference, 8 - 10 July 2009, Queensland University of Technology. Creative Industries Precinct. Brisbane, Australia
Hjorth, L. and Richardson, I. (2009) Playing the waiting game: Complicating notions of (tele)presence and gendered distraction in casual mobile gaming. In: COST 298 Conference: The Good, The Bad and the Challenging, 13 - 15 May 2009, Copenhagen, Denmark
Richardson, I., Third, A. and MacColl, I. (2007) Moblogging and belonging: New mobile phone practices and young people's sense of social inclusion. In: DIMEA07 Second International Conference on Digital Interactive Media in Entertainment and Arts, September 19 - 21, 2007, Perth, Australia pp. 73-78.
Cypher, M.ORCID: 0000-0002-0193-7925 and Richardson, I.
(2006)
An actor-network approach to games and virtual environments.
In: Joint International Conference on CyberGames and Interactive Entertainment 2006 (CGIE2006), 4 - 6 December 2006, Esplanade Hotel Fremantle, Western Australia
McMullan, J. and Richardson, I. (2006) The mobile phone: A hybrid multi-platform medium. In: Joint International Conference on CyberGames and Interactive Entertainment 2006 (CGIE2006), 4 - 6 December 2006, Esplanade Hotel Fremantle, Western Australia
Conference Item
Richardson, I., Hardley, J.ORCID: 0000-0002-0029-3726 and Cross, S.
(2013)
Young & Well CRC & creative storytelling.
In: SPARC Colloquium, 6-7 July 2013, VCA School of Film & Television, Melbourne University, Australia.
Book Chapter
Richardson, I. (2020) Ambient play and background gaming: reflecting on quotidian creative practices. In: Hjorth, L., de Souza e Silva, A. and Lanson, K., (eds.) The Routledge Companion to Mobile Media Art. Routledge as part of the Taylor and Francis Group, pp. 226-235.
Richardson, I. (2019) Urban Gaming: Mobile media, spatial practices, and everyday play. In: Krajina, Z. and Stevenson, D., (eds.) The Routledge Companion to Urban Media and Communication. Routledge as part of the Taylor and Francis Group, pp. 335-343.
Richardson, I. (2018) Participatory Media and the Lusory Turn. In: Alexander, J. and Rhodes, J., (eds.) The Routledge Handbook of Digital Writing and Rhetoric. Routledge as part of the Taylor and Francis group.
Richardson, I. (2018) Participatory Media and the Lusory Turn: Paratextuality and Let's Plan. In: Alexander, J. and Rhodes, J., (eds.) The Routledge Handbook of Digital Writing and Rhetoric. Routledge as part of the Taylor and Francis group.
Hjorth, L. and Richardson, I. (2018) Stories from the Field: Playing with Mobile Media. In: Schleser, M. and Berry, M., (eds.) Mobile Story Making in an Age of Smartphones. Springer, pp. 75-85.
Hjorth, L. and Richardson, I. (2016) Mobile games and ambient play. In: Leaver, T. and Willson, M., (eds.) Social, Casual and Mobile Games: The Changing Gaming Landscape. Bloomsbury Publishing, pp. 105-116.
Hjorth, L. and Richardson, I. (2013) Mobile, social and locative games. In: Goggin, G. and Hjorth, L., (eds.) The Routledge Companion to Mobile Media. Routledge as part of the Taylor and Francis Group, Abingdon, Oxon.
Richardson, I. and Wilken, R. (2013) Parerga of the Third Screen: Mobile Media, Place, and Presence. In: Wilken, R. and Goggin, G., (eds.) Mobile Technology and Place. Routledge as part of the Taylor and Francis Group, pp. 193-209.
Richardson, I. and Wilken, R. (2012) Parerga of the third screen: Mobile media, place, presence. In: Wilken, R. and Goggin, G., (eds.) Mobile technology and place. Routledge, part of the Taylor & Francis Group, New York, U.S.A, pp. 181-197.
Hjorth, L., Burgess, J. and Richardson, I. (2012) Studying the Mobile: Locating the Field. In: Hjorth, L., Burgess, J. and Richardson, I., (eds.) Studying Mobile Media: Cultural Technologies, Mobile Communication, and the iPhone. Routledge as part of the Taylor and Francis Group, Abingdon, Oxon, pp. 1-8.
Richardson, I. (2012) Touching the screen: A phenomenology of mobile gaming and the iPhone. In: Hjorth, L., Burgess, J. and Richardson, I., (eds.) Studying Mobile Media: Cultural Technologies, Mobile Communication, and the iPhone. Routledge as part of the Taylor and Francis Group, Abingdon, Oxon, pp. 133-152.
Hjorth, L. and Richardson, I. (2011) Playing the waiting game: Complicating notions of (Tele)presence and gendered distraction in casual mobile gaming. In: Greif, H., Hjorth, L., Lasen, A. and Lobet-Maris, C., (eds.) Cultures of participation: Media practices, politics and literacy. Peter Lang Publishing, Inc, Frankfurt, Germany, pp. 111-126.
Richardson, I. and Third, A. (2009) Cultural phenomenology and the material culture of mobile media. In: Vannini, P., (ed.) Material culture and technology in everyday life: Ethnographic approaches. Peter Lang Publishing, Inc, New York, U.S.A, pp. 145-156.
Richardson, I. (2009) Sticky games and hybrid worlds: A phenomenology of mobile phones, mobile games and the iPhone. In: Hjorth, L. and Chan, D., (eds.) Gaming cultures and place in Asia-Pacific. Routledge, part of the Taylor & Francis Group, New York, U.S.A, pp. 213-232.
Berry, M., Gibson, M., Nelson, A. and Richardson, I. (2007) How smart is "smart"?: Smart homes and sustainable housing. In: Nelson, A., (ed.) Steering sustainability in an urbanising world: Policy practice and performance. Ashgate Publishing Limited, Aldershot, England, pp. 239-252.
Richardson, I. (2007) Pocket technospaces: The bodily incorporation of mobile new media. In: Goggin, G., (ed.) Mobile phone cultures. Routledge, part of the Taylor & Francis Group, New York, U.S.A, pp. 66-76.
Donald, S.H. and Richardson, I. (2001) Cultural functionality: Media research and error. In: Brown, H., Lovink, G., Merrick, H., Rossiter, N., Teh, D. and Willson, M., (eds.) Politics of a digital present : An inventory of Australian net culture, criticism and theory. Fibreculture Publications, Melbourne, VIC.
Donald, S.H. and Richardson, I. (2001) The Dragon Project: Function and culture in media research. In: Brown, H., Lovink, G., Merrick, H., Rossiter, N., Teh, D. and Willson, M., (eds.) Politics of a Digital Present: An inventory of Australian Net Culture, Criticism and Theory. Fibreculture Publications, Melbourne, VIC.
Book
Hjorth, L. and Richardson, I. (2014) Gaming in Social, Locative, and Mobile Media. Palgrave Macmillan UK.
Hjorth, L. and Richardson, I. (2014) Gaming in social, locative and mobile media. Palgrave Macmillan, Basingstoke, England.
Hjorth, L., Burgess, J. and Richardson, I. (2012) Studying mobile media: Cultural technologies, mobile communication, and the iPhone. Routledge, part of the Taylor & Francis Group, New York, U.S.A.
Report
Richardson, I. and Hardley, J.ORCID: 0000-0002-0029-3726
(2013)
Big Help Mob: Evaluation Report.
Useful Inc.
Hardley, J.ORCID: 0000-0002-0029-3726, Third, A., Locke, K. and Richardson, I.
(2012)
Parental approaches to enhancing young people's online safety.
Young and Well Cooperative Research Centre
Third, A., Richardson, I., Collings, P., Rahilly, K. and Bolzan, N. (2011) Intergenerational attitudes towards social networking and cybersafety: A living lab. Cooperative Research Centre for Young People, Technology and Wellbeing, Melbourne, VIC.
Collin, P., Rahilly, K., Richardson, I. and Third, A. (2011) The benefits of social networking services. Cooperative Research Centre for Young People, Technology and Wellbeing, Melbourne, VIC.
Third, A. and Richardson, I. (2009) Analysing the impacts of social networking for young people living with chronic illness, a serious condition or a disability: An evaluation of the Livewire online community. Murdoch University. Centre for Everyday Life, Murdoch University, W.A..
Richardson, I. and Third, A. (2009) Moblogging and belonging: The role of moblogging in enriching young people's social connection. Murdoch University/Queensland University of Technology/Telstra Foundation, Murdoch University, W.A..