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Publications: Rai, Shri

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Number of items: 24.

Journal Article

Akbari Roumani, M., Fung, C.C.ORCID: 0000-0001-5182-3558, Rai, S. and Xie, H. (2016) Value analysis of cyber security based on attack types. ITMSOC: Transactions on Innovation and Business Engineering, 1 . pp. 34-39.

Abernethy, M. and Rai, S.M. (2014) Cooperative feature level data fusion for authentication using neural networks. Lecture Notes in Computer Science, 8834 . pp. 578-585.

Narayanasamy, V., Wong, K.W., Fung, C.C.ORCID: 0000-0001-5182-3558 and Rai, S. (2006) Distinguishing games and simulation games from simulators. Computers in Entertainment, 4 (2).

Lee, C.H.M., Cheng, Y.W., Rai, S. and Depickere, A. (2005) What affect student cognitive style in the development of hypermedia learning system? Computers & Education, 45 (1). pp. 1-19.

Poon, S. and Rai, S. (2001) Comparative study of the usefulness of online technologies in a global virtual business project team environment. Journal of Cases on Information Technology, 3 (1). pp. 72-88.

Conference Paper

Stephen, S.C., Xie, H. and Rai, S. (2017) Measures of similarity in Memory-Based collaborative filtering recommender system. In: 4th Multidisciplinary International Social Networks Conference (MISNC) '17, 17 - 19 July 2017, Bangkok, Thailand

Rai, S., Shiratuddin, M.F., Carriedo, M., Harrison, A., Saleh, K., Newton, M., Herne, R., Blacker, D. and Byrnes, M. (2017) Neuromender∷FlexiBrains. In: IEEE 5th International Conference on Serious Games and Applications for Health (SeGAH) 2017, 2 - 4 April 2017, Perth, Western Australia

Shiratuddin, M.F., Rai, S., Krishnan, G.M., Newton, M., Wang, X.ORCID: 0000-0002-1557-8265, Sohel, F., Blacker, D. and Byrnes, M. (2017) A usability evaluation of Neuromender's upper limb game-based rehabilitation system for stroke survivors. In: IEEE 5th International Conference on Serious Games and Applications for Health (SeGAH) 2017, 2 - 4 April 2017, Perth, Western Australia pp. 1-8.

Suparwito, H., Xie, H., Fung, C.C.ORCID: 0000-0001-5182-3558 and Rai, S. (2015) Management of internet bandwidth using machine learning technique. In: 2nd Management Innovation Technology International Conference (MITiCON2015), 16 - 18 November 2015, Bangkok, Thailand

Akbari Roumani, M., Fung, C.C.ORCID: 0000-0001-5182-3558, Rai, S. and Xie, H. (2015) Value analysis of cyber security based on attack types. In: 2nd Management Innovation Technology International Conference (MITiCON2015), 16 - 18 November 2015, Bangkok, Thailand

Abernethy, M. and Rai, S. (2013) Complementary feature level data fusion for biometric authentication using neural networks. In: 14th Australian Information Warfare Conference, 2 - 4 December 2013, Edith Cowan University, Perth

Abernethy, M. and Rai, S.M. (2013) An innovative fingerprint feature representation method to facilitate authentication using neural networks. In: 20th International Conferenceon Neural Information Processing (ICONIP) 2013, 3 - 7 November 2013, Daegau, Korea pp. 689-696.

Abernethy, M. and Rai, S. (2012) Applying feature selection to reduce variability in keystroke dynamics data for authentication systems. In: 13th Australian Information Warfare and Security Conference, 3 - 5 December 2012, Novotel Langley Hotel, Perth

Narayanasamy, V., Wong, K.W., Rai, S. and Chiou, A. (2010) Complex game design modeling. In: 2nd IFIP TC 14 Entertainment Computing Symposium, 20 - 23 September, Brisbane, Queensland pp. 65-74.

Rai, S. and Wong, K. (2010) The use of interactive simulations to affect driving behaviour. In: 3rd Annual International Conference on Computer Games, Multimedia and Allied Technology, CGAT 2010, 6 - 7 April, Singapore pp. 51-57.

Rai, S. and Wong, K.W. (2009) Agent-based simulation for infrastructure protection and emergency evacuation training. In: Computer Games & Allied Technology 09 (CGAT09), 11 - 13 May, Singapore

Wong, K.W. and Rai, S. (2008) An unusual educational game: Learning to communicate? In: 1st Annual International Conference on Computer Games, Multimedia and Allied Technology (CGAT 08), 28 - 30 April, Singapore

Rai, S., Wong, K.W. and Cole, P. (2006) Game construction as a learning tool. In: Joint International Conference on CyberGames and Interactive Entertainment 2006 (CGIE2006), 4 - 6 December 2006, Esplanade Hotel Fremantle, Western Australia

Wong, K.W., Fung, C.C.ORCID: 0000-0001-5182-3558, Depickere, A. and Rai, S. (2006) Static and dynamic difficulty level design for edutainment game using artificial neural networks. In: Edutainment 2006: Technologies for E-Learning and Digital Entertainment, 16-19 April 2006, Hangzhau, China pp. 463-472.

Rai, S., Fung, C.C.ORCID: 0000-0001-5182-3558 and Depickere, A. (2005) Design and implementation of a pivotal unit in a games technology degree. In: Entertainment Computing - ICEC 2005, 19-21 September 2005, Sanda, Japan pp. 413-423.

Rai, S. and Khan, M. (1999) Measuring features for face recognition. In: 5th International/National Biennial Conference on Digital Image Computing, Techniques and Applications (DICTA) '99, 7 - 8 December 1999, Perth, Western Australia

Book Chapter

Edwards, D., Rai, S., Phillips, R. and Fung, C.C.ORCID: 0000-0001-5182-3558 (2007) A framework for interoperable learning objects for e-learning. In: Koohang, A. and Harman, K., (eds.) Learning objects and instructional design. Informing Science Press, Santa Rosa, California, pp. 437-469.

Phillips, R., Rai, S., Sudweeks, F.ORCID: 0000-0003-0237-3671, Gururajan, R., Jones, M., Shiers, D. and O'Neil, R. (2005) Use and usability of learning objects within the COLIS demonstrator framework. In: Dalziel, J., Philip, R. and Clare, J., (eds.) The COLIS Project. Macquarie University E-Learning Centre Of Excellence (MELCOE), Sydney, N.S.W., pp. 139-162.

Piccoli, D., Abernethy, M., Rai, S. and Khan, S. (2003) Applications of Soft Computing for Musical Instrument Classification. In: Domonkos Gedeon, Tamas and Fung, C.C., (eds.) AI 2003: Advances in Artificial Intelligence. Springer Berlin Heidelberg, pp. 878-889.

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