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Publications: Pusey, Megan

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Number of items: 6.

Journal Article

Pusey, M., Wong, K.W. and Rappa, N.A.ORCID: 0000-0002-3217-0296 (2021) Using case studies to explore need satisfaction and frustration in puzzle video games. Games and Culture, 17 (5). pp. 752-772.

Pusey, M., Wong, K.W. and Rappa, N.A.ORCID: 0000-0002-3217-0296 (2021) The puzzle challenge analysis tool. A tool for analysing the cognitive challenge level of puzzles in video games. Proceedings of the ACM on Human-Computer Interaction, 5 (CHI PLAY). pp. 1-27.

Pusey, M., Wong, K.W. and Rappa, N.A.ORCID: 0000-0002-3217-0296 (2020) Resilience interventions using interactive technology: A scoping review. Interactive Learning Environments . In Press.

Conference Paper

Pusey, M., Wong, K.W. and Rappa, N.ORCID: 0000-0002-3217-0296 (2021) Player problem-solving strategies in co-located play of a single-player video game. In: Proceedings of DiGRA Australia 2021, 9-10 February 2021, University of Melbourne (online)

Pusey, M., Wong, K.W. and Rappa, N.A.ORCID: 0000-0002-3217-0296 (2020) The effect of a more knowledgeable other on resilience while playing single-player puzzle video games. In: 28th International Conference on Computers in Education (ICCE) 2020, 23 - 27 November 2020, Virtual

Thesis

Pusey, Megan E. (2021) Exploring the relationship between cognitively challenging puzzle video games and resilient behaviours. PhD thesis, Murdoch University.

This list was generated on Sat Mar 25 09:22:06 2023 UTC.