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Publications: Pusey, Megan
Journal Article
Pusey, M., Wong, K.W. and Rappa, N.A.ORCID: 0000-0002-3217-0296
(2021)
Using case studies to explore need satisfaction and frustration in puzzle video games.
Games and Culture, 17
(5).
pp. 752-772.
Pusey, M., Wong, K.W. and Rappa, N.A.ORCID: 0000-0002-3217-0296
(2021)
The puzzle challenge analysis tool. A tool for analysing the cognitive challenge level of puzzles in video games.
Proceedings of the ACM on Human-Computer Interaction, 5
(CHI PLAY).
pp. 1-27.
Pusey, M., Wong, K.W. and Rappa, N.A.ORCID: 0000-0002-3217-0296
(2020)
Resilience interventions using interactive technology: A scoping review.
Interactive Learning Environments
.
In Press.
Conference Paper
Pusey, M., Wong, K.W. and Rappa, N.ORCID: 0000-0002-3217-0296
(2021)
Player problem-solving strategies in co-located play of a single-player video game.
In: Proceedings of DiGRA Australia 2021, 9-10 February 2021, University of Melbourne (online)
Pusey, M., Wong, K.W. and Rappa, N.A.ORCID: 0000-0002-3217-0296
(2020)
The effect of a more knowledgeable other on resilience while playing single-player puzzle video games.
In: 28th International Conference on Computers in Education (ICCE) 2020, 23 - 27 November 2020, Virtual
Thesis
Pusey, Megan E. (2021) Exploring the relationship between cognitively challenging puzzle video games and resilient behaviours. PhD thesis, Murdoch University.