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Urban Gaming: Mobile media, spatial practices, and everyday play

Richardson, I. (2019) Urban Gaming: Mobile media, spatial practices, and everyday play. In: Krajina, Z. and Stevenson, D., (eds.) The Routledge Companion to Urban Media and Communication. Routledge as part of the Taylor and Francis Group, pp. 335-343.

Link to Published Version: https://doi.org/10.4324/9781315211633-35
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Abstract

This chapter explores the various modalities of mobile gaming and how mobile play is reshaping urban experience, from casual mobile games to location-based and augmented reality games. On the one hand, casual or “occasional” mobile games—played for minutes at a time and at irregular intervals—can be seen as a form of portable home entertainment that cocoons the player in public places. On the other hand, location-based augmented reality games that deploy navigational and image-capture technologies have the capacity to frame and mediate the ways we traverse, experience, share, and think about place; indeed, the digital mapping and representation of place increasingly pervades geosocial, interpersonal, and embodied experience in contemporary media culture. The chapter will conclude with a discussion of Pokémon GO as a significant “moment” in media history, through which we might critically interpret the entanglements of mobile media use, playful imaginaries, and games in quotidian urban life.

Item Type: Book Chapter
Publisher: Routledge as part of the Taylor and Francis Group
URI: http://researchrepository.murdoch.edu.au/id/eprint/56307
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