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A proposed treatment for visual field loss caused by traumatic brain injury using Interactive Visuotactile Virtual Environment

Farkas, A.J., Hajnal, A., Shiratuddin, M.F. and Szatmary, G. (2010) A proposed treatment for visual field loss caused by traumatic brain injury using Interactive Visuotactile Virtual Environment. In: Sobh, T. and Elleithy, K., (eds.) Innovations in Computing Sciences and Software Engineering. Springer, Dordrecht, pp. 495-498.

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In this paper, we propose a novel approach of using interactive virtual environment technology in Vision Restoration Therapy caused by Traumatic Brain Injury. We called the new system Interactive Visuotactile Virtual Environment and it holds a promise of expanding the scope of already existing rehabilitation techniques. Traditional vision rehabilitation methods are based on passive psychophysical training procedures, and can last up to six months before any modest improvements can be seen in patients. A highly immersive and interactive virtual environment will allow the patient to practice everyday activities such as object identification and object manipulation through the use 3D motion sensoring handheld devices such data glove or the Nintendo Wiimote. Employing both perceptual and action components in the training procedures holds the promise of more efficient sensorimotor rehabilitation. Increased stimulation of visual and sensorimotor areas of the brain should facilitate a comprehensive recovery of visuomotor function by exploiting the plasticity of the central nervous system. Integrated with a motion tracking system and an eye tracking device, the interactive virtual environment allows for the creation and manipulation of a wide variety of stimuli, as well as real-time recording of hand-, eye- and body movements and coordination. The goal of the project is to design a cost-effective and efficient vision restoration system.

Item Type: Book Chapter
Publisher: Springer
Copyright: (c) Springer
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