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A usability evaluation of Neuromender's upper limb game-based rehabilitation system for stroke survivors

Shiratuddin, M.F., Rai, S., Krishnan, G.M., Newton, M., Wang, X.ORCID: 0000-0002-1557-8265, Sohel, F., Blacker, D. and Byrnes, M. (2017) A usability evaluation of Neuromender's upper limb game-based rehabilitation system for stroke survivors. In: IEEE 5th International Conference on Serious Games and Applications for Health (SeGAH) 2017, 2 - 4 April 2017, Perth, Western Australia pp. 1-8.

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Game-based technologies have been widely used as part of stroke rehabilitation. The Neuromender system utilises game-based technologies and consists of serious games that are designed and developed for the purpose of rehabilitation of stroke survivors. In this paper, one of the modules in the Neuromender system which is the “upper limb” module is described and tested for its usability. The upper limb module primarily focuses on the rehabilitation of the upper body extremities of stroke survivors. An experimental study is designed to test the usability of the upper limb module. Various metrics including the optimal distance between the 3D depth sensor device and the survivor, the optimal position of the 3D depth sensor with respect to the survivor, and the response time of the gestures made by the survivors based on their distance to the sensor are evaluated. At the end of the experiments, the optimal distance and optimal position for the survivors to utilise the upper limb module is determined.

Item Type: Conference Paper
Murdoch Affiliation(s): School of Engineering and Information Technology
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