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Repurposing, integrating, and rating serious games as learning objects

Hendrix, M., Protopsaltis, A., Dunwell, I., Petridis, P., Arnab, S. and de Freitas, S. (2013) Repurposing, integrating, and rating serious games as learning objects. In: Jovanovic, J. and Chiong, R., (eds.) Technological and Social Environments for Interactive Learning. Informing Science Press, Santa Rosa, California, USA, pp. 307-328.

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The use of computer games within educational contexts has been encouraged by a number of studies showing that, in certain circumstances, their use can allow educators to realize significant improvements over traditional teaching and training methods.

Item Type: Book Chapter
Publisher: Informing Science Press
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