Towards a development approach to serious games
de Freitas, S. and Jarvis, S. (2009) Towards a development approach to serious games. In: Connolly, T., Stansfield, M. and Boyle, L., (eds.) Games-Based Learning Advancements for Multi-Sensory Human Computer Interfaces: Techniques and Effective Practices. IGI Global, Hershey, PA, USA, pp. 215-231.
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Abstract
This chapter reviews some of the key research supporting the use of serious games for training in work contexts. The review indicates why serious games should be used to support training requirements, and in particular identifies "attitudinal change" in training as a key objective for deployment of serious games demonstrators. The chapter outlines a development approach for serious games and how it is being evaluated. Demonstrating this, the chapter proposes a game-based learning approach that integrates the use of a "four-dimensional framework", outlines some key games principles, presents tools and techniques for supporting data collection and analysis, and considers a six-stage development process. The approach is then outlined in relation to a serious game for clinical staff concerned with infection control in hospitals and ambulances, which is being developed in a current research and development project. Survey findings from the target user group are presented and the use of tools and techniques explained in the context of the development process. The chapter proposes areas for future work and concludes that it is essential to use a specific development approach for supporting consistent game design, evaluation and efficacy for particular user groups.
Item Type: | Book Chapter |
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Publisher: | IGI Global |
Copyright: | © 2009, IGI Global |
URI: | http://researchrepository.murdoch.edu.au/id/eprint/26731 |
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