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Exploring the application of computer game theory to automated assembly

Yu, H., Lim, T., Ritchie, J., Sung, R., Louchart, S., Stănescu, I.A., Roceanu, I. and de Freitas, S. (2012) Exploring the application of computer game theory to automated assembly. Procedia Computer Science, 15 . pp. 266-273.

Free to read: http://dx.doi.org/10.1016/j.procs.2012.10.078
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Abstract

This paper presents a method for automatic mechanical part assembly planning based on innovative use of artificial intelligence (AI) technology from games. The dynamic topological graph for the planning is generated using a heuristic search method based on characteristic information of each part. A prototype system has been developed to demonstrate the feasibility of the method. During the procedure, users are able to interact with the system due to the dynamic characteristics of the method.

Item Type: Journal Article
Publisher: Elsevier B.V.
Copyright: © 2012 The Authors
URI: http://researchrepository.murdoch.edu.au/id/eprint/26454
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