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Gaming in social, locative and mobile media

Hjorth, L. and Richardson, I. (2014) Gaming in social, locative and mobile media. Palgrave Macmillan, Basingstoke, England.

Link to Published Version: http://dx.doi.org/10.1057/978113730142
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Abstract

The convergence of online social media, location-based services, mobile apps and games is transforming the way we communicate with each other and participate in media spaces. Gaming in Social, Locative and Mobile Media explores this complex dynamic of platforms and interfaces, reflecting on some of the social, personal and political dimensions of the 'playful turn' in contemporary culture. Drawing on ethnographic case studies across the Asia-Pacific region, Hjorth and Richardson consider how mobile social media are changing our experience of place, mobility, intimacy and sociality, both in the context of quotidian life and across geographic regions. Through the lens of everyday practices, and adapting a range of concepts and theoretical perspectives from media, communication and game studies, the authors think critically about how locative, mobile, social and 'playful' media are reshaping our experience of the world and ourselves as cultural beings.

Item Type: Book
Murdoch Affiliation(s): School of Arts
Publisher: Palgrave Macmillan
Copyright: 2014 Larissa Hjorth and Ingrid Richardson
Publisher's Website: http://www.palgrave.com/page/detail/gaming-in-soci...
URI: http://researchrepository.murdoch.edu.au/id/eprint/25025
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