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Number of items: 211.

2017

Al Lily, A.E., Foland, J., Stoloff, D., Gogus, A., Erguvan, I.D., Awshar, M.T., Tondeur, J., Hammond, M., Venter, I.M., Jerry, P., Vlachopoulos, D., Oni, A., Liu, Y., Badosek, R., de la Madrid, M.C.L., Mazzoni, E., Lee, H., Kinley, K., Kalz, M., Sambuu, U., Bushnaq, T., Pinkwart, N., Adedokun-Shittu, N.A., Zander, P.-O.M., Oliver, K., Pombo, L.M.T., Sali, J.B., Gregory, S., Tobgay, S., Joy, M., Elen, J., Jwaifell, M.O.H., Said, M.N.H.M., Al-Saggaf, Y., Naaji, A., White, J., Jordan, K., Gerstein, J., Yapici, İ.U., Sanga, C., Nleya, P.T., Sbihi, B., Lucas, M.R., Mbarika, V., Reiners, T., Schön, S., Sujo-Montes, L., Santally, M., Häkkinen, P., Saif, A.A., Gegenfurtner, A., Schatz, S., Vigil, V.P., Tannahill, C., Partida, S.P., Zhang, Z., Charalambous, K., Moreira, A., Coto, M., Laxman, K., Farley, H.S., Gumbo, M.T., Simsek, A., Ramganesh, E., Birzina, R., Player-Koro, C., Dumbraveanu, R., Ziphorah, M., Mohamudally, N., Thomas, S., Romero, M., Nirmala, M., Cifuentes, L., Osaily, R.Z.K., Omoogun, A.C., Seferoglu, S.S., Elçi, A., Edyburn, D., Moudgalya, K., Ebner, M., Bottino, R., Khoo, E., Pedro, L., Buarki, H., Román-Odio, C., Qureshi, I.A., Khan, M.A., Thornthwaite, C., Kerimkulova, S., Downes, T., Malmi, L., Bardakci, S., Itmazi, J., Rogers, J., Rughooputh, S.D.D.V., Akour, M.A., Henderson, J.B., de Freitas, S. and Schrader, P.G. (2017) Academic domains as political battlegrounds: a global enquiry by 99 academics in the fields of education and technology. Information Development, 33 (3). pp. 270-288.

Order, S., Murray, L., Prince, J., Hobson, J. and de Freitas, S. (2017) Remixing creativity in learning and learning of creativity: A case study of audio remix practice with undergraduate students. Asia Pacific Media Educator, 27 (2). pp. 298-310.

2016

Gibson, D. and de Freitas, S. (2016) Exploratory analysis in learning analytics. Technology, Knowledge and Learning, 21 (1). pp. 5-19.

2015

Boughzala, I., Michel, H. and de Freitas, S. (2015) Introduction to the serious games, gamification, and innovation minitrack. In: 48th Hawaii International Conference on System Sciences (HICSS) 2015, 5-8 January 2015, HI, USA

Bernhaupt, R., Isbister, K. and de Freitas, S. (2015) Introduction to this special issue on HCI and games. Human–Computer Interaction, 30 (3-4). pp. 195-201.

Arnab, S., Lim, T., Carvalho, M.B., Bellotti, F., de Freitas, S., Louchart, S., Suttie, N., Berta, R. and De Gloria, A. (2015) Mapping learning and game mechanics for serious games analysis. British Journal of Educational Technology, 46 (2). pp. 391-411.

Georgieva, G., Arnab, S., Romero, M. and de Freitas, S. (2015) Transposing freemium business model from casual games to serious games. Entertainment Computing, 9-10 . pp. 29-41.

de Freitas, S., Morgan, J. and Gibson, D. (2015) Will MOOCs transform learning and teaching in higher education? Engagement and course retention in online learning provision. British Journal of Educational Technology, 46 (3). pp. 455-471.

2014

Gibson, D. and de Freitas, S. (2014) Exploratory learning analytics methods from three case studies. In: 31st Annual Conference of the Australian Society for Computers in Tertiary Education, ASCILITE 2014, 23 - 26 November, Dunedin; New Zealand pp. 383-388.

Dunwell, I., Lameras, P., Petridis, P., Arnab, S. and de Freitas, S. (2014) Facilitating intuitive-guided learning in a serious game through integration with a learning content management system. In: 8th International Conference on Complex, Intelligent and Software Intensive Systems, CISIS 2014, 2 - 4 July, Birmingham, UK pp. 265-272.

Kiili, K., Lainema, T., de Freitas, S. and Arnab, S. (2014) Flow framework for analyzing the quality of educational games. Entertainment Computing, 5 (4). pp. 367-377.

de Freitas, S., Gibson, D., Du Plessis, C., Halloran, P., Williams, E., Ambrose, M., Dunwell, I. and Arnab, S. (2014) Foundations of dynamic learning analytics: Using university student data to increase retention. British Journal of Educational Technology, 46 (6). pp. 1175-1188.

de Freitas, S., Mayer, I., Arnab, S. and Marshall, I. (2014) Industrial and academic collaboration: hybrid models for research and innovation diffusion. Journal of Higher Education Policy and Management, 36 (1). pp. 2-14.

de Freitas, S. and Ketelhut, D. J. (2014) Introduction for the Journal of Information Sciences special issue on serious games. Information Sciences, 264 . pp. 1-3.

Ninaus, M., Kober, S.E., Friedrich, E.V.C., Dunwell, I., de Freitas, S., Arnab, S., Ott, M., Kravcik, M., Lim, T., Louchart, S., Bellotti, F., Hannemann, A., Thin, A.G., Berta, R., Wood, G. and Neuper, C. (2014) Neurophysiological methods for monitoring brain activity in serious games and virtual environments: a review. International Journal of Technology Enhanced Learning, 6 (1). pp. 78-103.

Dunwell, I., Lameras, P., de Freitas, S., Petridis, P., Hendrix, M., Arnab, S. and Star, K. (2014) Providing career guidance to adolescents through digital games: A case study. International Journal of Game-Based Learning, 4 (4). pp. 58-70.

Gregory, S., Gregory, B., Wood, D., Butler, D., Pasfield-Neofitou, S., Hearns, M., de Freitas, S., Farley, H., Warren, I., Jacka, L., Stokes-Thompson, F., Cox, R., Crowther, P., Atkins, C., McDonald, M., Reiners, T., Wood, L., Sim, J., Grant, S., Campbell, C., Hillier, M., Meredith, G., Steel, C., Jegathesan, J.J., Zagami, J., Sukunesan, B., Gaukrodger, B., Schutt, S., Le Rossignol, K., Hill, M., Rive, P. and Xiangyu, W. (2014) Rhetoric and reality: Critical perspectives on education in a 3D virtual world. In: 31st Annual Conference of the Australian Society for Computers in Tertiary Education, ASCILITE 2014, 23 - 26 November, Dunedin; New Zealand pp. 279-289.

Dunwell, I., de Freitas, S., Petridis, P., Hendrix, M., Arnab, S., Lameras, P. and Stewart, C. (2014) A game-based learning approach to road safety. In: Annual ACM Conference on Human Factors in Computing Systems, CHI 2014, 26 April - 1 May, Toronto, ON; Canada pp. 3389-3398.

2013

Paletta, L., Dunwell, I., Gaved, M., Bobeth, J., Efremidis, S., Luley, P., Kukulska-Hulme, A., de Freitas, S., Lameras, P. and Deutsch, S. (2013) Advances in MASELTOV - Serious games in a mobile ecology of services for social inclusion and empowerment of recent immigrants. Lecture Notes in Computer Science, 8253 . pp. 440-455.

de Freitas, S. and Routledge, H. (2013) Designing leadership and soft skills in educational games: The e-leadership and soft skills educational games design model (ELESS). British Journal of Educational Technology, 44 (6). pp. 951-968.

de Freitas, S. (2013) Education in computer generated environments. Routledge, New York.

Ott, M., Popescu, M.M., Stanescu, I.A. and de Freitas, S. (2013) Game-enhanced learning: Preliminary thoughts on curriculum integration. In: de Freitas, S., Ott, M., Popescu, M.M. and Stanescu, I., (eds.) New Pedagogical Approaches in Game Enhanced Learning. IGI Global, Hershey, PA, USA, pp. 1-19.

Petridis, P., Dunwell, I., Liarokapis, F., Constantinou, G., Arnab, S., de Freitas, S. and Hendrix, M. (2013) The Herbert Virtual Museum. Journal of Electrical and Computer Engineering, 2013 . pp. 1-8.

Hendrix, M., Arnab, S., Dunwell, I., Petridis, P., Lameras, P., de Freitas, S., Knutov, E. and Auneau, L. (2013) Integrating serious games in adaptive hypermedia applications for personalised learning experiences. In: 5th International Conference on Mobile, Hybrid, and On-Line Learning, eLmL 2013, 23 February - 1 March, Nice; France pp. 43-48.

de Freitas, S. (2013) MOOCs: The final frontier for higher education. Coventry University

Dunwell, I., Lameras, P., de Freitas, S., Petridis, P., Star, K., Hendrix, M. and Arnab, S. (2013) MeTycoon: A game-based approach to career guidance. In: 5th International Conference on Games and Virtual Worlds for Serious Applications, VS-GAMES, 11 - 13 September, Bournemouth, UK pp. 1-6.

de Freitas, S., Ott, M., Popescu, M.M. and Stanescu, I. (eds) (2013) New pedagogical approaches in game enhanced learning: Curriculum integration. IGI Global, Hershey, PA, USA.

Hendrix, M., Protopsaltis, A., Dunwell, I., Petridis, P., Arnab, S. and de Freitas, S. (2013) Repurposing, integrating, and rating serious games as learning objects. In: Jovanovic, J. and Chiong, R., (eds.) Technological and Social Environments for Interactive Learning. Informing Science Press, Santa Rosa, California, USA, pp. 307-328.

Hendrix, M., Dunwell, I., Lameras, P., Arnab, S., Petridis, P., Stewart, C., de Freitas, S., Backlund, P. and Liarokapis, F. (2013) Serious games and e-learning standards: Towards an integrated experience. Journal of Advanced Distributed Learning Technology (JADLeT), 1 (1). pp. 9-20.

de Freitas, S. (2013) Towards a new learning: Play and game-based approaches to education. International Journal of Game-Based Learning, 3 (4). pp. 1-6.

Camilleri, V., de Freitas, S., Montebello, M. and McDonagh-Smith, P. (2013) A case study inside virtual worlds: Use of analytics for immersive spaces. In: 3rd International Conference on Learning Analytics and Knowledge, LAK 2013, 8 - 12 April, Leuven; Belgium pp. 230-234.

Arnab, S., Brown, K., Clarke, S., Dunwell, I., Lim, T., Suttie, N., Louchart, S., Hendrix, M. and de Freitas, S. (2013) The development approach of a pedagogically-driven serious game to support Relationship and Sex Education (RSE) within a classroom setting. Computers & Education, 69 . pp. 15-30.

Hendrix, M., Lameras, P., Petridis, P., Dunwell, I., Arnab, S., Stewart, C., Hensman, J., de Freitas, S. and More, B (2013) The open innovation exchange platform: Experiences of implementing a buisiness community engagement platform for channeling IP development and collaboration with local buisinesses. In: 2013 IEEE 10th International Conference on e-Business Engineering, ICEBE 2013, 11 - 13 September, Coventry; UK pp. 118-125.

Denholm, J. A., Protopsaltis, A. and de Freitas, S. (2013) The value of team-based mixed-reality (tbmr) games in higher education. International Journal of Game-Based Learning, 3 (1). pp. 18-33.

2012

Hendrix, M., Knutov, E., Auneau, L., Protopsaltis, A., Arnab, S., Dunwell, I., Petridis, P. and de Freitas, S. (2012) Authoring of adaptive serious games. 21st Century Learning for 21st Century Skills Lecture Notes in Computer Science, 7563 . p. 541.

Dunwell, I., Christmas, S. and de Freitas, S. (2012) Code of Everand: Evaluation of the Game. Department of Transport, London, UK.

Lameras, P., Hendrix, M., Lengyel, D., de Freitas, S. and More, B. (2012) D6.1: Research review on open innovation: Literature review and best practices. JISC Open Innovation Exchange

Hendrix, M., Protopsaltis, A., Dunwell, I., de Freitas, S., Arnab, S., Petridis, P., Rolland, C. and Llanas, J. (2012) Defining a metadata schema for serious games as learning objects. In: 4th International Conference on Mobile, Hybrid, and On-Line Learning, eL and mL 2012, 30 January - 4 February, Valencia, Spain pp. 14-19.

Scarle, S., Arnab, S., Dunwell, I., Petridis, P., Protopsaltis, A. and de Freitas, S. (2012) E-commerce transactions in a virtual environment: virtual transactions. Electronic Commerce Research, 12 (3). pp. 379-407.

Yu, H., Lim, T., Ritchie, J., Sung, R., Louchart, S., Stănescu, I.A., Roceanu, I. and de Freitas, S. (2012) Exploring the application of computer game theory to automated assembly. Procedia Computer Science, 15 . pp. 266-273.

Arnab, S., Berta, R., Earp, J., de Freitas, S., Popescu, M., Romero, M., Stanescu, I. and Usart, M. (2012) Framing the adoption of serious games in formal education. Electronic Journal of e-Learning, 10 (2).

de Freitas, S., Kiili, K., Ney, M., Ott, M., Popescu, M., Romero, M. and Stanescu, I. (2012) GEL: Exploring game enhanced learning. Procedia Computer Science, 15 . pp. 289-292.

Petridis, P., Dunwell, I., Panzoli, D., Arnab, S., Protopsaltis, A., Hendrix, M. and de Freitas, S. (2012) Game engines selection framework for high-fidelity serious applications. International Journal of Interactive Worlds . Article ID 418638.

de Freitas, S., Earp, J., Ott, M., Kiili, K., Ney, M., Popescu, M., Romero, M., Usart, M. and Stanescu, I. (2012) Hot issues in game enhanced learning: The gel viewpoint. Procedia Computer Science, 15 . pp. 25-31.

Ferdig, R.E. and de Freitas, S. (eds) (2012) Interdisciplinary advancements in gaming, simulations and virtual environments: Emerging trends. IGI Global, London, UK.

Romero, M., Usart, M., Ott, M., Earp, J., de Freitas, S. and Arnab, S. (2012) Learning through playing for or against each other? Promoting collaborative learning in digital game based learning. In: Proceedings of the 20th European Conference on Information Systems, ECIS 2012, 10 - 13 June, Barcelona, Spain Paper 93.

de Freitas, S. (2012) Serious Games Institute Applied Research Strategy 2012-2013. Coventry University

Hendrix, M., Protopsaltis, A., Dunwell, I., de Freitas, S., Petridis, P., Arnab, S., Dovrolis, N., Kaldoudi, E., Taibi, D., Mitsopoulou, E., Dietze, S., Spachos, D. and Bamidis, P. (2012) Technical evaluation of the mEducator 3.0 linked data-based environment for sharing medical educational resources. In: 2nd International Workshop on Learning and Education with the Web of Data, 17 April, Lyon, France

Buckingham Shum, S., Aberer, K., Schmidt, A., Bishop, S., Lukowicz, P., Anderson, S., Charalabidis, Y., Domingue, J., de Freitas, S., Dunwell, I., Edmonds, B., Grey, F., Haklay, M., Jelasity, M., Karpištšenko, A., Kohlhammer, J., Lewis, J., Pitt, J., Sumner, R. and Helbing, D. (2012) Towards a global participatory platform. The European Physical Journal Special Topics, 214 (1). pp. 109-152.

Paolucci, M., Kossman, D., Conte, R., Lukowicz, P., Argyrakis, P., Blandford, A., Bonelli, G., Anderson, S., de Freitas, S., Edmonds, B., Gilbert, N., Gross, M., Kohlhammer, J., Koumoutsakos, P., Krause, A., Linnér, B-O., Slusallek, P., Sorkine, O., Sumner, R.W. and Helbing, D. (2012) Towards a living earth simulator. The European Physical Journal Special Topics, 214 (1). pp. 77-108.

de Freitas, S. and Dunwell, I. (2012) Understanding the representational dimension of learning: The implications of interactivity, immersion and fidelity on the development of serious games. In: Cai, Y., (ed.) Interactive and Digital Media for Education in Virtual Learning Environments. Nova Science Publishers, New York, pp. 71-90.

Kiili, K., de Freitas, S., Arnab, S. and Lainema, T. (2012) The design principles for flow experience in educational games. Procedia Computer Science, 15 . pp. 78-91.

de Freitas, S. and Jameson, J. (eds) (2012) The e-learning reader. Continuum International Pubublishing Group, London, UK.

Schmeil, A., Eppler, M. and de Freitas, S. (2012) A framework for the design of avatar-based collaboration. In: Hinrichs, R.J. and Wankel, C., (eds.) Engaging the avatar: New frontiers in immersive education. Information Age Publishing Inc, Charlotte, NC, USA, pp. 15-48.

Schmeil, A., Eppler, M.J. and de Freitas, S. (2012) A structured approach for designing collaboration experiences for virtual worlds. Journal of the Association for Information Systems, 13 (10). Article 2.

Denholm, J. A., Protopsaltis, A. and de Freitas, S. (2012) The value of team-based mixed-reality (TBMR) games in higher education. In: 6th European Conference on Game Based Learning, 4 - 5 October, Cork, Ireland

2011

Dunwell, I., Petridis, P., Arnab, S., Protopsaltis, A., Hendrix, M. and de Freitas, S. (2011) Blended game-based learning environments: Extending a serious game into a learning content management system. In: 3rd IEEE International Conference on Intelligent Networking and Collaborative Systems, INCoS 2011, 30 November - 2 December, Fukuoka, Japan pp. 830-835.

Petridis, P., Dunwell, I., Arnab, S., Scarle, S., Qureshi, A., de Freitas, S., Protopsaltis, A. and Star, K. (2011) Building social commmunities around alternate reality games. In: 3rd International Conferenceon Games and Virtual Worlds for Serious Applications, VS-Games 2011, 4 - 6 May, Athens, Greece pp. 76-83.

Sosa Jimenez, C.O., Mesa, H.G.A., Rebolledo-Mendez, G. and de Freitas, S. (2011) Classification of cognitive states of attention and relaxation using supervised learning algorithms. In: IEEE International Games Innovation Conference, IGIC 2011, 2 - 3 November, Orange, CA, United States pp. 31-34.

Bellotti, F., Ott, M., Arnab, S., Berta, R., de Freitas, S., Killi, K. and De Gloria, A. (2011) Designing serious games for education: From pedagogical principles to game mechanisms. In: 5th European Conference on Games Based Learning, 20 - 21 October, Athens, Greece

de Freitas, S. and Maharg, P. (eds) (2011) Digital games and learning. Continuum International Pubublishing Group, London, UK.

Arnab, S., Petridis, P., Dunwell, I. and de Freitas, S. (2011) Enhancing learning in distributed virtual worlds through touch: a browser-based architecture for haptic interaction. In: Ma, M., Oikonomou, A. and Jain, L.C., (eds.) Serious Games and Edutainment Applications. Springer-Verlag, London, UK, pp. 149-167.

Dunwell, I. and de Freitas, S. (2011) Four-dimensional consideration of feedback in serious games. In: de Freitas, S. and Maharg, P., (eds.) Digital games and learning. Continuum International Pubublishing Group, London, UK, pp. 42-62.

Pappa, D., Dunwell, I., Protopsaltis, A., Pannese, A., Hetzner, S., de Freitas, S. and Rebolledo-Mendez, G. (2011) Game-based learning for knowledge sharing and transfer: the e-VITA approach for intergenerational learning. In: Felicia, P., (ed.) Handbook of Research on Improving Learning and Motivation through Educational Games. Information Science Reference, Hershey, PA, USA, pp. 974-1003.

de Freitas, S. and Maharg, P. (2011) Introduction: Digital games and learning. In: de Freitas, S. and Maharg, P., (eds.) Digital games and learning. Continuum International Pubublishing Group, London, UK, pp. 1-16.

de Freitas, S., Dunwell, I. and Rebolledo-Mendez, G. (2011) Learning as immersive experience: Learning and teaching practices in virtual worlds. In: Cheney, A. and Sanders, R.L., (eds.) Teaching and Learning in 3D Immersive Worlds: Pedagogical Models and Constructivist Approaches. Information Science Reference, Hershey, PA, USA, pp. 15-30.

de Freitas, S. (2011) Massive: The hunt for the god particle (Summer books). Nature, 475 . p. 33.

Arnab, S. and de Freitas, S. (2011) Operations guidelines for Technical Committees. University of Genoa: Games and Learning Alliance

Luft, T. and de Freitas, S. (2011) Planning document for SGI overseas. Coventry University, Coventry, UK.

Protopsaltis, A., Auneau, L., Dunwell, I., de Freitas, S., Petridis, P., Arnab, S., Scarle, S. and Hendrix, M. (2011) Scenario-based serious games repurposing. In: 29th ACM International Conference on Design of Communication, SIGDOC'11, 3 - 5 October, Pisa, Italy pp. 37-44.

Popescu, M., Arnab, S., Berta, R., Earp, J., de Freitas, S., Romero, M., Stanescu, I. and Usart, M. (2011) Serious games in formal education: Discussing some critical aspects. In: 5th European Conference on Games Based Learning, 20 - 21 October, Athens, Greece pp. 486-493.

de Freitas, S. and Liarokapis, F. (2011) Serious games: A new paradigm for education? In: Ma, M., Oikonomou, A. and Jain, L.C., (eds.) Serious Games and Edutainment Applications. Springer-Verlag, London, UK, pp. 9-23.

Arnab, S., Petridis, P., Dunwell, I. and de Freitas, S. (2011) Tactile interaction in an ancient world on a web browser. International Journal of Computer Information Systems and Industrial Management Applications, 3 . pp. 687-695.

de Freitas, S. (2011) Technology: Game for change (book review). Nature, 470 (7334). pp. 330-331.

van Staalduinen, J-P and de Freitas, S. (2011) A game-based learning framework: Linking game design and learning outcomes. In: Khyne, M.S., (ed.) Learning to play: exploring the future of education with video games. Peter Lang, New York, pp. 29-54.

2010

Dunwell, I., Petridis, P., Protopsaltis, A., de Freitas, S., Panzoli, D. and Samuels, P. (2010) Automating content generation for large-scale virtual learning environments using semantic web services. In: 5th Workshop on Semantic Wikis - Linking Data and People, SemWiki 2010 - 7th Extended Semantic Web Conference, ESWC 2010, 31 May, Hersonissos, Crete; Greece pp. 898-103.

Dunwell, I., Qureshi, A. and de Freitas, S. (2010) Code of Everand Evaluation: Data analyses. Coventry University, Coventry, UK.

Panzoli, D., de Freitas, S., Duthen, Y. and Luga, H. (2010) The Cortexionist architecture: behavioural intelligence of artificial creatures. The Visual Computer, 26 (5). pp. 353-366.

Pannese, L., Protopsaltis, A., Hetzner, S., Pappa, D. and de Freitas, S. (2010) Creative learning with serious games (Editorial). International Journal of Emerging Technologies in Learning, 5 (Special Issue 2). pp. 4-6.

Anderson, E.F., McLoughlin, L., Liarokapis, F., Peters, C., Petridis, P. and de Freitas, S. (2010) Developing serious games for cultural heritage: a state-of-the-art review. Virtual Reality, 14 (4). pp. 255-275.

de Freitas, S. and Veletsianos, G. (2010) Editorial: Crossing boundaries: Learning and teaching in virtual worlds. British Journal of Educational Technology, 41 (1). pp. 3-9.

Luft, T. and de Freitas, S. (2010) Grand challenge: Digital media. Planning and consultation document. Coventry University Enterprises Ltd, Coventry, UK.

de Freitas, S., Rebolledo-Mendez, G., Liarokapis, F., Magoulas, G. and Poulovassilis, A. (2010) Learning as immersive experiences: Using the four-dimensional framework for designing and evaluating immersive learning experiences in a virtual world. British Journal of Educational Technology, 41 (1). pp. 69-85.

Panzoli, D., Qureshi, A., Dunwell, I., Petridis, P., de Freitas, S. and Rebolledo-Mendez, G. (2010) Levels of Interaction (LoI): A model for scaffolding learner engagement in an immersive environment. Lecture Notes in Computer Science, 6095 (Part 2). pp. 393-395.

Panzoli, D., Peters, C., Dunwell, I., Sanchez, S., Petridis, P., Protopsaltis, A., Scesa, V. and de Freitas, S. (2010) Levels of interaction: A user-guided experience in large-scale virtual environments. In: 2nd IEEE International Conference on Games and Virtual Worlds for Serious Applications, VS-GAMES 2010, 25 - 26 March, Braga, Portugal pp. 87-90.

Arnab, S., Protopsaltis, A., Minoi, J.L., Dunwell, I. and de Freitas, S. (2010) Promoting cross-cultural awareness through exposure in Game-based Learning. Learning Technology Newsletter, 12 (1). pp. 40-43.

Protopsaltis, A., Panzoli, D., Dunwell, I. and de Freitas, S. (2010) Repurposing serious games in health care education. IFMBE Proceedings, 29 . pp. 963-966.

de Freitas, S., Dunwell, I., Luft, T., Petridis, P. and Qureshi, A. (2010) Response to SGI consultation. Coventry University, Coventry, UK.

Sharpe, R., Beetham, H. and de Freitas, S. (eds) (2010) Rethinking learning for a digital age: How learners are shaping their own experiences. Routledge, New York.

de Freitas, S. (2010) Serious Games Institute Applied Research Strategy 2010-2011. Coventry University

de Freitas, S. (2010) Serious Games Institute Applied Research Strategy 2011-2012. Coventry University

Knight, J.F., Carley, S., Tregunna, B., Jarvis, S., Smithies, R., de Freitas, S., Dunwell, I. and Mackway-Jones, K. (2010) Serious gaming technology in major incident triage training: A pragmatic controlled trial. Resuscitation, 81 (9). pp. 1175-1179.

Arnab, S., Petridis, P., Dunwell, I. and de Freitas, S. (2010) Touching artefacts in an ancient world on a browser-based platform. In: IADIS International Conference on Computer Graphics, Visualization, Computer Vision and Image Processing, CGVCVIP 2010, Visual Commun., VC 2010, Web3DW 2010, Part of the MCCSIS 2010, 27 - 29 July, Freiburg, Germany pp. 478-482.

Liarokapis, F. and de Freitas, S. (2010) A case study of augmented reality serious games. In: Ebner, M. and Schiefner, M., (eds.) Looking Toward the Future of Technology-Enhanced Education: Ubiquitous Learning and the Digital Native. IGI Global, Hershey, PA, USA, pp. 178-191.

Rebolledo-Mendez, G., de Freitas, S., Rojano-Caceres, J.R. and Garcia-Gaona, A.R. (2010) An empirical examination of the relation between attention and motivation in computer-based education: A modeling approach. In: Proceedings of the 23rd International Florida Artificial Intelligence Research Society Conference, FLAIRS-23, 19 - 21 May, Daytona Beach, FL, United States pp. 74-79.

Petridis, P., Dunwell, I., de Freitas, S. and Panzoli, D. (2010) An engine selection methodology for high fidelity serious games. In: 2nd IEEE International Conference on Games and Virtual Worlds for Serious Applications, VS-GAMES 2010, 25 - 26 March, Braga, Portugal pp. 27-34.

Petridis, P., Goh, O., Dunwell, I., Wortley, D. and de Freitas, S. (2010) iSpace- smart monitoring of higher and further institutions in UK. In: 6th International Conference on Intelligent Environments, IE 2010, 19 - 21 July, Kuala Lumpur, Malaysia pp. 356-359.

de Freitas, S. and Conole, G. (2010) The influence of pervasive and integrative tools on learners' experiences and expectations of study. In: Sharpe, R., Beetham, H. and de Freitas, S., (eds.) Rethinking Learning for a Digital Age: How Learners are Shaping their Own Experiences. Routledge, New York, pp. 15-30.

Sharpe, R., Beetham, H., de Freitas, S. and Conole, G. (2010) An introduction to rethinking learning for a digital age. In: Sharpe, R., Beetham, H. and de Freitas, S., (eds.) Rethinking Learning for a Digital Age: How Learners are Shaping their Own Experiences. Routledge, New York, pp. 1-12.

Panzoli, D., Peters, C., Dunwell, I., Sanchez, S., Petridis, P., Protopsaltis, A., Scesa, V. and de Freitas, S. (2010) A level of interaction framework for exploratory learning with characters in virtual environments. Studies in Computational Intelligence, 321 . pp. 123-143.

2009

Rebolledo-Mendez, G., Dunwell, I., Martínez-Mirón, E.A., Vargas-Cerdán, M.D., de Freitas, S., Liarokapis, F. and García-Gaona, A.R. (2009) Assessing neurosky's usability to detect attention levels in an assessment exercise. Lecture Notes in Computer Science, 5610 (Part 1). pp. 149-158.

Dunwell, I., Rebolledo-Mendez, G. and de Freitas, S. (2009) D2.1: E-Vita Methodology and Pedagogical concept report. Coventry University, Coventry, UK.

de Freitas, S., Rebolledo-Mendez, G., Liarokapis, F., Magoulas, G. and Poulovassilis, A. (2009) Developing an evaluation methodology for immersive learning experiences in a virtual world. In: 2009 Conference in Games and Virtual Worlds for Serious Applications, VS-GAMES 2009, 23 - 24 March, Coventry; UK pp. 43-50.

Jarvis, S. and de Freitas, S. (2009) Evaluation of an immersive learning programme to support triage training: In-game feedback and its effect on learning transfer. In: Conference in Games and Virtual Worlds for Serious Applications, VS-GAMES 2009, 23 - 24 March, Coventry; UK pp. 117-122.

Arnab, S., Dunwell, I. and de Freitas, S. (2009) Game-based therapy. Impact report for the DCSF RELATE Parent-Know-How Project.

de Freitas, S. and Griffiths, M.D. (2009) Massively multiplayer online role-play games to support learning and training communities. In: Ferdig, R., (ed.) Handbook of Research on Effective Electronic Gaming in Education. Information Science Reference, Hershey, PA, USA, pp. 51-66.

Liarokapis, F., Macan, L., Malone, G., Rebolledo-Mendez, G. and de Freitas, S. (2009) Multimodal augmented reality tangible gaming. The Visual Computer, 25 (12). pp. 1109-1120.

de Freitas, S. and Neumann, T. (2009) Pedagogic strategies supporting the use of Synchronous Audiographic Conferencing: A review of the literature. British Journal of Educational Technology, 40 (6). pp. 980-998.

de Freitas, S. (2009) Preface. In: Proceedings of the 2009 Conference in Games and Virtual Worlds for Serious Applications, VS-Games 2009, 23 - 24 March, Coventry; UK ix-x.

de Freitas, S. (2009) Serious Games Institute Applied Research Strategy 2009-2010. Coventry University

de Freitas, S. (2009) Serious Games Institute Funding Strategy 2009-2010. Coventry University, Coventry, UK.

de Freitas, S. (2009) Serious Games Institute Marketing Strategy 2009-2010. Coventry University, Coventry, UK.

Dunwell, I., Jarvis, S. and de Freitas, S. (2009) Serious Games – Pedagogic Factors in Open and Closed Immersive Virtual Environments. Serious Games – Engaging Training Solutions Internal report. Coventry University & Welyn Garden City. Selex Systems, Coventry, UK.

Anderson, E.F., McLoughlin, L., Liarokapis, F., Peters, C., Petridis, C. and de Freitas, S. (2009) Serious games in cultural heritage. In: M. Ashley and F. Liarokapis (Editors), The 10th International Symposium on Virtual Reality, Archaeology and Cultural Heritage VAST - State of the Art Reports, 22 - 25 September, Valletta, Malta pp. 29-84.

Rebolledo-Mendez, G., Avramides, K., de Freitas, S. and Memarzia, K. (2009) Societal impact of a serious game on raising public awareness. In: Proceedings of the 2009 ACM SIGGRAPH Symposium on Video Games, Sandbox'09, 3 - 7 August, New Orleans, Louisiana pp. 15-22.

de Freitas, S. and Jarvis, S. (2009) Towards a development approach to serious games. In: Connolly, T., Stansfield, M. and Boyle, L., (eds.) Games-Based Learning Advancements for Multi-Sensory Human Computer Interfaces: Techniques and Effective Practices. IGI Global, Hershey, PA, USA, pp. 215-231.

Peters, C., Dunwell, I., de Freitas, S., Panzoli, D., Graf, B., Tscheligi, M., Burden, D., Duthen, Y. and Bonnell, B. (2009) VIOLA: Concept of a new cognitive framework to enhance the capabilities of interactive service robots using virtual worlds. In: Beyond Gray Droids workshop: Domestic Robot Design for the 21st Century, 1 September, Cambridge, UK

Peters, C., Castellano, G. and de Freitas, S. (2009) An exploration of user engagement in HCI. In: Proceedings of the International Workshop on Affective-Aware Virtual Agents and Social Robots, AFFINE '09, 6 November, Boston, MA, USA

Rebolledo-Mendez, G., de Freitas, S. and Gaona, A.R.G. (2009) A model of motivation based on empathy for AI-driven avatars in virtual worlds. In: 2009 Conference in Games and Virtual Worlds for Serious Applications, VS-GAMES 2009, 23 - 24 March, Coventry; UK pp. 5-11.

Liarokapis, F., Macan, L., Malone, G., Rebolledo-Mendez, G. and de Freitas, S. (2009) A pervasive augmented reality serious game. In: 2009 Conference in Games and Virtual Worlds for Serious Applications, VS-GAMES 2009, 23 - 24 March, Coventry; UK pp. 148-155.

de Freitas, S. and Neumann, T. (2009) The use of ‘exploratory learning’ for supporting immersive learning in virtual environments. Computers & Education, 52 (2). pp. 343-352.

2008

Rebolledo-Mendez, G. and de Freitas, S. (2008) Attention modeling using inputs from a Brain Computer Interface and user-generated data in Second Life. In: Proceedings of the Workshop of Affective Interaction in Natural Environments (AFFINE) 2008. In association with ACM Tenth International Conference on Multimodal Interfaces (ICMI), 24 October, Crete, Greece

de Freitas, S. and Rebolledo-Mendez, G. (2008) D6.2 Report on the user studies and evaluation of the use of Second Life for the MyPlan project.

de Freitas, S. (2008) Emerging trends in serious games and virtual worlds. Becta

de Freitas, S. and Neumann, T. (2008) MoSAIC Progress report 2. Centre for Distance Education

de Freitas, S. (2008) Serious Games Institute Applied Research Strategy 2008-2009. Coventry University

de Freitas, S. (2008) Serious Virtual Worlds: a Scoping Study. Serious Games Institute

de Freitas, S. and Griffiths, M. (2008) The convergence of gaming practices with other media forms: what potential for learning? A review of the literature. Learning, Media and Technology, 33 (1). pp. 11-20.

Rebolledo-Mendez, G., Burden, D. and de Freitas, S. (2008) A model of motivation for virtual-worlds avatars. Lecture Notes in Computer Science, 5208 . pp. 535-536.

Chen, Y-F, Rebolledo-Mendez, G., Liarokapis, F., de Freitas, S. and Parker, E. (2008) The use of virtual world platforms for supporting an emergency response training exercise. In: 13th International Conference on Computer Games: AI, Animation, Mobile, Educational and Serious Games, CGAMES 2008, 3 - 5 November, Wolverhampton, UK pp. 49-55.

2007

de Freitas, S. and Tolmie, J. (2007) Building bridges between computer modelling and simulation and games and virtual worlds communities. In: From Abstract Data Mapping to 3D Photorealism: Understanding Emerging Intersections in Visualization Practices and Techniques: VizNET Workshop, 19 June, Birmingham, UK

de Freitas, S. and Williamson, H. (2007) Cross programme activity area: Technology Supported (Enhanced) Learning Environments Briefing paper. Joint Information Systems Committee, Bristol, UK.

Tregunna, B., Jarvis, S., Smith, S., Stone, B., de Freitas, S. and Knight, J. (2007) Final report: Exploratory study into attitudes and subsequent behaviours relating to infection control. Vega Group PLC, Welwyn Garden City.

de Freitas, S. (2007) Game-Based Learning Briefing Paper 1. Joint Information Systems Committee, Bristol, UK.

Mayes, T. and de Freitas, S. (2007) Learning and e-learning: The role of theory. In: Beetham, H. and Sharpe, R., (eds.) Rethinking Pedagogy for a Digital Age: Designing and Delivering E-Learning. Routledge, London, UK, pp. 13-25.

Dyke, M., Conole, G., Ravenscroft, A. and de Freitas, S. (2007) Learning theory and its application to e-learning. In: Oliver, M. and Conole, G., (eds.) Contemporary Perspectives in E-Learning Research. Routledge, London, UK, pp. 82-97.

Neumann, T. and de Freitas, S. (2007) Mid term report: MOSAIC Project. London Knowledge Lab, University of London

Laurillard, D., Poulovassilis, A., Magoulas, G., de Freitas, S., Van Labeke, N. and Papamarkos, G. (2007) MyPlan personalisation specification. Birkbeck College, London.

Griffiths, M. and de Freitas, S. (2007) Online gaming and synthetic worlds as a medium for classroom learning. Education and Health, 25 (4). pp. 74-76.

de Freitas, S. and Griffiths, M. (2007) Online gaming as an educational tool in learning and training: Colloquium. British Journal of Educational Technology, 38 (3). pp. 535-537.

de Freitas, S. (2007) Post-16 e-learning content production: a synthesis of the literature. British Journal of Educational Technology, 38 (2). pp. 349-364.

de Freitas, S. (2007) Representations of dystopia and the film city of London. In: Cunningham, G. and Barber, S., (eds.) London Eyes: Reflections in Text and Image. Berghahn Books, pp. 177-188.

de Freitas, S. and Neumann, T. (2007) Review and evaluation of synchronous audiographic conferencing learning models. Deliverable 2.1. Centre for Distance Education, London, UK.

de Freitas, S. and Jarvis, S. (2007) Serious games-engaging training solutions: A research and development project for supporting training needs: Colloquium. British Journal of Educational Technology, 38 (3). pp. 523-525.

Griffiths, M.D. and de Freitas, S. (2007) The emergence of convergence: gaming, cinema and television. The Market for home Computing and Video Games .

de Freitas, S., Oliver, M., Mee, A. and Mayes, T. (2007) The practitioner perspective on the modeling of pedagogy and practice. Journal of Computer Assisted Learning, 24 (1). pp. 26-38.

2006

de Freitas, S. (2006) All learning is personal. Issues paper for Department of Education and Skills

Jameson, J., Davies, S. and de Freitas, S. (2006) Collaborative innovation in the Joint Information Systems Committee distributed e-learning programme (Erratum). British Journal of Educational Technology, 37 (6). pp. 969-972.

de Freitas, S., Savill-Smith, C. and Attewell, J. (2006) Computer games and simulations for adult learning: Case studies from practice. Learning and Skills Network, London, UK.

de Freitas, S. and Jameson, J. (2006) Editorial: Collaborative e-support for lifelong learning. British Journal of Educational Technology, 37 (6). pp. 817-824.

de Freitas, S., Mee, A., Harrison, I., Oliver, M. and Mohamad, F. (2006) Evaluation Report (D7.2). Birkbeck College, London, UK.

de Freitas, S. (2006) Game on for learning. Association for Learning Technology Newsletter, October .

de Freitas, S. (2006) Games and education: A briefing paper. Presented at the JISC e-pedagogy experts group meeting on 27th June 2006. , London, UK.

de Freitas, S. and Oliver, M. (2006) How can exploratory learning with games and simulations within the curriculum be most effectively evaluated? Computers & Education, 46 (3). pp. 249-264.

de Freitas, S. and Smith, R. (2006) Introduction to innovating e-learning practice. Innovating e-learning practice. In: G. Minshull and J. Mole (Eds) Proceedings of Theme 3 of the JISC Online Conference: Innovating e-Learning 2006 pp. 7-8.

de Freitas, S. (2006) L4All Evaluation report D2. Birkbeck College, London, UK.

de Freitas, S., Magoulas, G., Poulovassilis, A. and Oliver, M. (2006) L4All Final Report. Birkbeck College, London, UK.

de Freitas, S. and Oliver, M. (2006) L4All formative evaluation report. DC.2. Birkbeck College, London, UK.

de Freitas, S., Magoulas, G., Oliver, M., Papamarkos, G., Poulovassilis, A., Harrison, I. and Mee, A. (2006) L4All system. In: Lifelong Learning for all: e-learning from concept to practice Conference, 5 June, London, UK

de Freitas, S., Magoulas, G., Oliver, M., Papamarkos, G., Poulovassilis, A., Harrison, I. and Mee, A. (2006) L4all-a web-service based system for lifelong learners. In: Proceedings of eChallenges'2006 (Workshop on Next Generation in Technology Enhanced Learning), 25 - 27 October, Barcelona, Spain pp. 1477-1484.

de Freitas, S. (2006) Learning in immersive worlds: A review of game-based learning. JISC

de Freitas, S. (2006) On the e-mature learner. Think piece for the British Educational and Communications Technology agency

de Freitas, S., Magoulas, G., Poulovassilis, A., Oliver, M., Mee, A., Harrison, I. and Papamarkos, G. (2006) Progress report D1.1. Birkbeck College, London, UK.

de Freitas, S., Magoulas, G., Poulovassilis, A., Oliver, M., Mee, A., Harrison, I. and Papamarkos, G. (2006) Progress report D1.2. Birkbeck College, London, UK.

de Freitas, S., Magoulas, G., Poulovassilis, A., Oliver, M., Mee, A., Harrison, I. and Papamarkos, G. (2006) Progress report D1.3. Birkbeck College, London, UK.

de Freitas, S. and Keenoy, K. (2006) Research Project Focus: L4All. Learning Grid SIG Newsletter (9). pp. 9-10.

de Freitas, S. and Levene, M. (2006) Spam. In: Ghaoui, G., (ed.) Encyclopedia of Human Computer Interaction. IGI Global, Hershey, PA, USA, pp. 553-558.

de Freitas, S. (2006) Supporting the needs of lifelong learners. University of Greenwich Education and Training Research

de Freitas, S. (2006) User requirements for L4All integration with e-portfolio tools. DC. 5. Birkbeck College, London, UK.

de Freitas, S.I. (2006) Using games and simulations for supporting learning. Learning, Media and Technology, 31 (4). pp. 343-358.

de Freitas, S. (2006) Vision 2020: Tomorrow’s learner. Joint Information Systems Committee, Bristol, UK.

de Freitas, S. and Levene, M. (2006) Wearable and mobile devices. In: Ghaoui, C., (ed.) Encyclopedia of Human Computer Interaction. IGI Global, Hershey, PA, USA, pp. 706-712.

de Freitas, S., Harrison, I., Magoulas, G., Mee, A., Mohamad, F., Oliver, M., Papamarkos, G. and Poulovassilis, A. (2006) The development of a system for supporting the lifelong learner. British Journal of Educational Technology, 37 (6). pp. 867-880.

de Freitas, S. and Jarvis, S. (2006) A framework for developing serious games to meet learner needs. In: The Interservice/Industry Training, Simulation & Education Conference (I/ITSEC), 4 - 7 December, Orlando, Florida

2005

de Freitas, S. and Oliver, M. (2005) Does E-learning policy drive change in higher education?: A case study relating models of organisational change to e-learning implementation. Journal of Higher Education Policy and Management, 27 (1). pp. 81-96.

de Freitas, S. and Yapp, C. (2005) Introduction to the Contributions – Personalization: Is there a consensus? In: de Freitas, S. and Yapp, C., (eds.) Personalizing learning in the 21st century. Network Educational Press, Stafford, UK, xi-xiii.

de Freitas, S. (2005) Learning though play. The uses of games and simulations in post-16 education and training. Learning and Skills Research Centre, London, UK.

de Freitas, S. and Yapp, C. (eds) (2005) Personalizing Learning in the 21st Century. Network Educational Press, Stafford, UK.

de Freitas, S., Yapp, C. and Dickinson, C. (2005) Personalizing learning: Is there a shared vision? In: de Freitas, S. and Yapp, C., (eds.) Personalizing learning in the 21st century. Network Educational Press, Stafford, UK, pp. 109-112.

de Freitas, S. and Oliver, M. (2005) A four dimensional framework for the evaluation and assessment of educational games. In: Computer Assisted Learning Conference

de Freitas, S. (2005) The paradox of choice and personalization. In: de Freitas, S. and Yapp, C., (eds.) Personalizing learning in the 21st century. Network Educational Press, Stafford, UK, pp. 13-16.

2004

de Freitas, S. (2004) Blended learning solutions for post-compulsory education and training. Learning and Skills Research Centre, London, UK.

Keenoy, K., Levene, M., de Freitas, S., Montagne, L., Emans, B., Schooneveldt, J., Pernin, J-P, Eyssautier, C., Jones, A., Brasher, A., Waycott, J., Turcsányi -Szabó, M. and Bodnar, E (2004) Collaborative trails and group profiling within an e-Learning environment. EU Kaleidoscope Trails Deliverable 22.4.2

de Freitas, S. (2004) LSRC survey report for tutors and learners. Technical report: 0012. Birkbeck, London, UK.

de Freitas, S. (2004) Learning styles and e-learning. Technical report: 0014. Birkbeck, London, UK.

de Freitas, S. (2004) Learning through play: The consultation findings Technical report: 0011. Birkbeck, London, UK.

Keenoy, K., de Freitas, S., Levene, M., Jones, A., Brasher, A., Waycott, J., Kaszás, P., Turcsányi -Szabó, M. and Montandon, L. (2004) Personalised trails and learner profiling in an e-learning environment. EU Kaleidoscope Trails Deliverable 22.4.1.

de Freitas, S. (2004) Reaching new learners through blended approaches to learning. Open University Position Paper. Birkbeck, London, UK.

Mayes, T. and de Freitas, S. (2004) Review of e-learning theories, frameworks and models. JISC e-learning models study report. The Joint Information Systems Committee, London, UK.

de Freitas, S. and Levene, M. (2004) Spam and the Internet. Is it here to stay or can it be eradicated? Joint Information Systems Committee, Bristol, UK.

de Freitas, S. and Levene, M. (2004) An investigation of the use of simulations and video gaming for supporting exploratory learning and developing higher-order cognitive skills. In: Proceedings of the IADIS International Conference on Cognition and Exploratory Learning in the Digital Age, 15 - 17 December, Lisbon, Portugal

de Freitas, S. (2004) The next level in e-learning. Oxford Internet Institute Position Paper. Birkbeck, London, UK.

2003

de Freitas, S. (2003) Case study 1: BBC Gene stories. Technical report: 003. Birkbeck, London, UK.

de Freitas, S. (2003) Case study 2: LeTTOL. Technical report: 004. Birkbeck, London, UK.

de Freitas, S. (2003) Case study 3: Kingston University. Technical report: 005. Birkbeck, London, UK.

de Freitas, S. (2003) Case study 4: Cisco. Technical report: 006. Birkbeck, London, UK.

de Freitas, S. (2003) Case study 5: Shell Open University. Technical report: 007. Birkbeck, London, UK.

de Freitas, S. (2003) Case study 6: Combined Arms Tactical Trainer. Technical report: 008. Birkbeck, London, UK.

de Freitas, S. (2003) Discussion paper for the London Knowledge Lab. Technical report: 009. Birkbeck, London, UK.

de Freitas, S. and Roberts, G.P. (2003) Does distance e-learning work? A comparison between distance and face-to-face learners using e-learning materials. Association of Learning Technology Journal, 11 (3). pp. 69-87.

de Freitas, S. (2003) E-Learning and changing teaching and learning practices. Learning and Skills Research Centre., London, UK.

de Freitas, S. and Levene, M. (2003) Evaluating the development of wearable devices, personal data assistants and the use of other mobile devices in further and higher education institutions. JISC Technology and Standards Watch

de Freitas, S. (2003) Literature review report 2002. Technical report: 0001. Birkbeck, London, UK.

de Freitas, S. (2003) Putting learning in the blender. Briefing. Learning and Skills Development Agency, London, UK.

de Freitas, S. (2003) Topic Research protocol for Phase II research. Technical report: 0010. Birkbeck, London, UK.

de Freitas, S. (2003) Topic research protocol for Phase I research. Technical report: 0002. Birkbeck, London, UK.

de Freitas, S. (2003) Why use e-learning? Teaching and Learning Technology Newsletter (3).

2002

de Freitas, S. (2002) E-Learning or chalk and talk. Learning and Skills Development Agency, London, UK.

de Freitas, S. (2002) E-Learning research update. Learning and Skills Research. Learning and Skills Development Agency, London, UK.

2001

Keenoy, K., Levene, M. and de Freitas, S. (2001) Personalised trails: How machines can learn to adopt their behaviour to suit individual learners. In: Schoonenboom, J., Levene, M., Heller, J., Keenoy, K. and Turcsányi-Szabó, M., (eds.) Trails in education: technologies that support navigational learning. Sense Publishers, Rotterdam, The Netherlands, pp. 33-58.

de Freitas, S. (2001) Towards the global library: A new cultural history of the British Library. Javnost - The Public, 8 (4). pp. 119-122.

This list was generated on Thu Dec 14 04:15:06 2017 UTC.