Publications: Rapeepisarn, Kowit
Rapeepisarn, K., Wong, K.W., Fung, C.C. and Khine, M.S. (2008) Creating effective educational computer games for undergraduate classroom learning: a conceptual model. Journal of Educational Technology, 5 (2). pp. 22-31.
Rapeepisarn, K., Pongphankae, S., Wong, K.W. and Fung, C.C. (2008) Educational use of handheld game consoles – PSP and NDS in Thai colleges. In: 7th International Conference on e-Business 2008 (INCEB 2008), 6 - 7 November, Bangkok, Thailand pp. 58-65.
Paireekreng, W., Rapeepisarn, K. and Wong, K.W. (2008) Personalised mobile game recommendation system. In: 6th International Game Design and Technology Workshop and Conference (GDTW 2008), 12 - 13 November, Liverpool
Rapeepisarn, K., Pongphankae, S., Wong, K.W. and Fung, C.C. (2008) A comparative study of digital game platforms for educational purposes. In: Ninth Postgraduate Electrical Engineering and Computing Symposium, (PEECS2008), 4th November 2008, Perth, W.A. pp. 37-40.
Rapeepisarn, K., Wong, K.W., Fung, C.C. and Khine, M.S. (2008) The relationship between game genres, learning techniques and learning styles in educational computer games. In: Technologies for E-Learning and Digital Entertainment, Third International Conference, Edutainment 2008, 25-27 June 2008, Nanjing, China pp. 497-508.
Rapeepisarn, K., Wong, K.W. and Fung, C.C. (2007) Issues for consideration to adopt educational computer games for learning and teaching. In: Eighth Postgraduate Electrical Engineering and Computing Symposium (PEECS 2007), 7 November 2007, Perth, W.A. pp. 73-78.
Rapeepisarn, K., Wong, K.W., Fung, C.C. and Cole, P. (2006) "Edutainment" is a form of "learn through doing"? In: 4th Annual International Conference in Computer Game Design and Technology (GDTW), 150-016 November, Liverpool, UK pp. 116-120.
Rapeepisarn, K., Wong, K.W., Fung, C.C. and Depickere, A. (2006) Similarities and differences between "learn through play" and "edutainment". In: Proceedings of the 3rd Australasian Conference on Interactive Entertainment, 4-6 December 2006, Perth, W.A pp. 28-32.
Paireekreng, W., Rapeepisarn, K. and Wong, K.W. (2009) Time-based personalised mobile game downloading. In: Pan, Z., Cheok, A.D., Müller, W. and El Rhalibi, A., (eds.) Transactions on Edutainment II. Springer Berlin, Heidelberg, pp. 59-69.
Rapeepisarn, K. (2012) A Framework for Adopting Educational Computer Games in the Undergraduate Courses in Thai Universities for Learning and Teaching. PhD thesis, Murdoch University.