Publications: Rapeepisarn, Kowit
Rapeepisarn, K. (2012) A Framework for Adopting Educational Computer Games in the Undergraduate Courses in Thai Universities for Learning and Teaching. PhD thesis, Murdoch University.
Paireekreng, W., Rapeepisarn, K. and Wong, K.W. (2009) Time-based personalised mobile game downloading. In: Pan, Z., Cheok, A.D., Müller, W. and El Rhalibi, A., (eds.) Transactions on Edutainment II. Springer Berlin, Heidelberg, pp. 59-69.
Rapeepisarn, K., Wong, K.W., Fung, C.C. and Khine, M.S. (2008) Creating effective educational computer games for undergraduate classroom learning: a conceptual model. Journal of Educational Technology, 5 (2). pp. 22-31.
Rapeepisarn, K., Pongphankae, S., Wong, K.W. and Fung, C.C. (2008) Educational use of handheld game consoles – PSP and NDS in Thai colleges. In: 7th International Conference on e-Business 2008 (INCEB 2008), 6 - 7 November, Bangkok, Thailand.
Paireekreng, W., Rapeepisarn, K. and Wong, K.W. (2008) Personalised mobile game recommendation system. In: 6th International Game Design and Technology Workshop and Conference (GDTW 2008), 12 - 13 November, Liverpool.
Rapeepisarn, K., Pongphankae, S., Wong, K.W. and Fung, C.C. (2008) A comparative study of digital game platforms for educational purposes. In: Ninth Postgraduate Electrical Engineering and Computing Symposium, (PEECS2008), 4th November 2008, Perth, W.A..
Rapeepisarn, K., Wong, K.W., Fung, C.C. and Khine, M.S. (2008) The relationship between game genres, learning techniques and learning styles in educational computer games. In: Technologies for E-Learning and Digital Entertainment, Third International Conference, Edutainment 2008, 25-27 June 2008, Nanjing, China.
Rapeepisarn, K., Wong, K.W. and Fung, C.C. (2007) Issues for consideration to adopt educational computer games for learning and teaching. In: Eighth Postgraduate Electrical Engineering and Computing Symposium (PEECS 2007), 7 November 2007, Perth, W.A..
Rapeepisarn, K., Wong, K.W., Fung, C.C. and Depickere, A. (2006) Similarities and differences between "learn through play" and "edutainment". In: Proceedings of the 3rd Australasian Conference on Interactive Entertainment, 4-6 December 2006, Perth, W.A.