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Publications: Rai, Shri

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Number of items: 15.

Journal Article

Narayanasamy, V., Wong, K.W., Fung, C.C. and Rai, S. (2006) Distinguishing games and simulation games from simulators. Computers in Entertainment, 4 (2).

Lee, C.H.M., Cheng, Y.W., Rai, S. and Depickere, A. (2005) What affect student cognitive style in the development of hypermedia learning system? Computers & Education, 45 (1). pp. 1-19.

Conference Paper

Abernethy, M. and Rai, S.M. (2013) An innovative fingerprint feature representation method to facilitate authentication using neural networks. In: 20th International Conferenceon Neural Information Processing (ICONIP) 2013, 3 - 7 November 2013, Daegau, Korea pp. 689-696.

Narayanasamy, V., Wong, K.W., Rai, S. and Chiou, A. (2010) Complex game design modeling. In: 2nd IFIP TC 14 Entertainment Computing Symposium , 20 - 23 September, Brisbane, Queensland pp. 65-74.

Rai, S. and Wong, K. (2010) The use of interactive simulations to affect driving behaviour. In: 3rd Annual International Conference on Computer Games, Multimedia and Allied Technology, CGAT 2010, 6 - 7 April, Singapore pp. 51-57.

Rai, S. and Wong, K.W. (2009) Agent-based simulation for infrastructure protection and emergency evacuation training. In: Computer Games & Allied Technology 09 (CGAT09), 11 - 13 May, Singapore

Wong, K.W. and Rai, S. (2008) An unusual educational game: Learning to communicate? In: 1st Annual International Conference on Computer Games, Multimedia and Allied Technology (CGAT 08), 28 - 30 April, Singapore

Rai, S., Wong, K.W. and Cole, P. (2006) Game construction as a learning tool. In: Joint International Conference on CyberGames and Interactive Entertainment 2006 (CGIE2006), 4 - 6 December 2006, Esplanade Hotel Fremantle, Western Australia

Wong, K.W., Fung, C.C., Depickere, A. and Rai, S. (2006) Static and dynamic difficulty level design for edutainment game using artificial neural networks. In: Edutainment 2006: Technologies for E-Learning and Digital Entertainment, 16-19 April 2006, Hangzhau, China pp. 463-472.

Rai, S., Fung, C.C. and Depickere, A. (2005) Design and implementation of a pivotal unit in a games technology degree. In: Entertainment Computing - ICEC 2005 , 19-21 September 2005, Sanda, Japan pp. 413-423.

Grewal, A., Rai, S., Phillips, R. and Fung, C.C. (2005) Interoperable e-learning framework: The web services approach. In: Proceedings of International Telecommunication Society Africa-Asia-Australasia Regional Conference, 28 - 30 August, Perth, Western Australia

Grewal, A., Rai, S., Phillips, R. and Fung, C.C. (2005) The e-learning lifecycle and its services: the Web services approach. In: Second International Conference on eLearning for Knowledge-Based Society, 4-7 August 2005, Bangkok, Thailand 4.1-4.8.

Grewal, A., Rai, S., Phillips, R. and Fung, C.C. (2004) A web services-based integrated e-learning infrastructure framework. In: 5th International We-B Conference, 25-26 November 2004, Perth, W.A pp. 448-455.

Book Chapter

Edwards, D., Rai, S., Phillips, R. and Fung, C.C. (2007) A framework for interoperable learning objects for e-learning. In: Koohang, A. and Harman, K., (eds.) Learning objects and instructional design. Informing Science Press, Santa Rosa, California, pp. 437-469.

Phillips, R., Rai, S., Sudweeks, F., Gururajan, R., Jones, M., Shiers, D. and O'Neil, R. (2005) Use and usability of learning objects within the COLIS demonstrator framework. In: Dalziel, J., Philip, R. and Clare, J., (eds.) The COLIS Project. Macquarie University E-Learning Centre Of Excellence (MELCOE), Sydney, N.S.W., pp. 139-162.

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