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Publications: Narayanasamy, Viknashvaran

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Number of items: 6.

2010

Narayanasamy, V., Wong, K.W., Rai, S. and Chiou, A. (2010) Complex game design modeling. In: 2nd IFIP TC 14 Entertainment Computing Symposium , 20 - 23 September, Brisbane, Queensland pp. 65-74.

2007

Narayanasamy, V. and Wong, K.W. (2007) Mapping resources to state functions in massively multiplayer online games. In: 2nd International Conference on Digital Interactive Media in Entertainment and Arts, 19-21 Sept. 2007, Perth, W.A pp. 153-160.

2006

Narayanasamy, V., Wong, K.W. and Fung, C.C. (2006) Complex systems based high-level architecture for massively multiplayer games. In: Dickheiser, M., (ed.) Game Programming Gems 6. Charles River Media, Hingham, Mass., pp. 602-622.

Narayanasamy, V., Wong, K.W., Fung, C.C. and Rai, S. (2006) Distinguishing games and simulation games from simulators. Computers in Entertainment, 4 (2).

2005

Narayanasamy, V., Wong, K.W., Fung, C.C. and Depickere, A. (2005) Distinguishing simulation games from simulators by considering design characteristics. In: Second Australasian Conference on Interactive Entertainment, 23-25 November 2005, Sydney, N.S.W. pp. 141-144.

Narayanasamy, V., Wong, K.W. and Tang, S.E. (2005) Modelling for massively multiplayer games: A complex system approach. In: 3rd Annual International Conference in Computer Game Design and Technology (GDTW), 8 - 9 November, Liverpool, UK

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