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Publications: Depickere, Arnold

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Number of items: 32.

2008

Wong, K.W., Fung, C.C. and Depickere, A. (2008) Cyber games and interactive entertainment (editorial). International Journal of Computer Games Technology, 2008 . pp. 1-2.

Goh, O.S., Fung, C.C. and Depickere, A. (2008) Domain knowledge query conversation bots in instant messaging (IM). Knowledge-Based Systems, 21 (7). pp. 681-691.

Rojas, M.D., McGill, T.J. and Depickere, A. (2008) Project Management in Student Information Technology Projects. In: Tomei, L., (ed.) Online and distance learning : concepts, methodologies, tools, and applications. Information Science Reference, Hershey, PA, pp. 1961-1975.

Fung, C.C., Khera, V., Depickere, A., Tantatsanawong, P. and Boonbrahm, P. (2008) Raising information security awareness in digital ecosystem with games - a pilot study in Thailand. In: 2nd IEEE International Conference on Digital Ecosystems and Technologies, 2008. DEST 2008., 26-29 Feb. 2008, Phitsanulok, Thailand pp. 375-380.

Goh, O.S., Fung, C.C., Depickere, A. and Wong, K.W. (2008) An analysis of man-machine interaction in instant messenger. In: Advances in Communication Systems and Electrical Engineering. Springer US, New York, pp. 197-210.

Fung, C.C., Nandhabiwat, T. and Depickere, A. (2008) iThaiSTAR - A low cost humanoid robot for entertainment and teaching Thai dances. In: Technologies for E-Learning and Digital Entertainment, Third International Conference, Edutainment 2008. Springer Berlin, pp. 99-106.

2007

Goh, O.S., Fung, C.C., Depickere, A. and Wong, K.W. (2007) Domain metric knowledge model for embodied conversation agents. In: 5th International Conference on Research, Innovation & Vision for the Future (RIVF'07), 5-9 March 2007, Hanoi, Vietnam pp. 33-40.

Chooprayoon, V., Fung, C.C. and Depickere, A. (2007) E-business in Thailand: A case study of two Thai search engine companies. In: IEEE International Conference on e-Business Engineering, 2007. ICEBE 2007., 24-26 Oct. 2007, Hong Kong pp. 388-391.

Li, J.B., Fung, C.C. and Depickere, A. (2007) Efficient locating and relocating scheme object-based distributed systems. In: 2007 International Conference on Parallel and Distributed Processing Techniques and Applications (PDPTA’07), 25-28 June 2007, Las Vegas, Nevada pp. 69-75.

Goh, O.S., Fung, C.C., Wong, K.W. and Depickere, A. (2007) Embodied conversational agents for H5N1 pandemic crisis. Journal of Advanced Computational Intelligence and Intelligent Informatics, 11 (3). pp. 282-288.

Fung, C.C., Li, J.B. and Depickere, A. (2007) Intelligent object locality naming model in an object-based distributed system for engineering applications. In: 2007 International Conference on Machine Learning and Cybernetics, 19-22 Aug. 2007, Hong Kong pp. 124-130.

Rojas, M.D., McGill, T. and Depickere, A. (2007) Project management in student information technology projects. In: Tomei, L., (ed.) Adapting Information and Communication Technologies for Effective Education. Information Science Publishing, Hershey, pp. 190-204.

Chooprayoon, V., Fung, C.C. and Depickere, A. (2007) TECTAM, A modified technology acceptance model to assess E-commerce technologies adoption by Thai SME. In: TENCON 2007 - 2007 IEEE Region 10 Conference, 30 Oct. - 2 Nov. 2007, Taipei pp. 1-4.

Nandhabiwat, T., Fung, C.C., Depickere, A. and Malaivongs, K. (2007) Thai Dance Training-Assist Robot. In: Eighth Postgraduate Electrical Engineering and Computing Symposium (PEECS 2007), 7 November 2007, Perth, W.A. pp. 108-111.

Goh, O.S., Fung, C.C., Depickere, A. and Wong, K.W. (2007) Using Gunnnig-Fog index to assess instant messages readability from ECAs. In: 3rd International Conference on Natural Computation. ICNC 2007., 24-27 Aug. 2007, Haikou pp. 480-486.

Goh, O.S., Depickere, A., Fung, C.C. and Wong, K.W. (2007) An analysis of corpus from human computer exchanges using MSN Messenger. In: International MultiConference of Engineers and Computer Scientists 2007 (IMECS 2007), 21-23 March 2007, Hong Kong

Goh, O.S., Depickere, A., Fung, C.C. and Wong, K.W. (2007) A multilevel natural language query approach conversational agent systems. IAENG International Journal of Computer Science, 33 (1). pp. 7-13.

2006

Goh, O.S., Depickere, A., Fung, C.C. and Wong, K.W. (2006) Empowering ECAs in handheld devices. In: Joint 3rd International Conference on Soft Computing and Intelligent Systems and 7th International Symposium on Advanced Intelligent Systems, 20-24 September 2006, Tokyo, Japan pp. 526-531.

Rojas, M.D., McGill, T.J. and Depickere, A. (2006) Project management in student information technology projects. International Journal of Information and Communication Technology Education, 2 (4). pp. 24-38.

Rapeepisarn, K., Wong, K.W., Fung, C.C. and Depickere, A. (2006) Similarities and differences between "learn through play" and "edutainment". In: Proceedings of the 3rd Australasian Conference on Interactive Entertainment, 4-6 December 2006, Perth, W.A pp. 28-32.

Wong, K.W., Fung, C.C., Depickere, A. and Rai, S. (2006) Static and dynamic difficulty level design for edutainment game using artificial neural networks. In: Edutainment 2006: Technologies for E-Learning and Digital Entertainment, 16-19 April 2006, Hangzhau, China pp. 463-472.

Goh, O.S., Depickere, A., Fung, C.C. and Wong, K.W. (2006) Top-down natural language query approach for embodied conversational agent. In: International MultiConference of Engineers and Computer Scientists (IMECS 2006), 27-29 June 2006, Hong Kong pp. 470-475.

Goh, O.S., Wong, K.W., Fung, C.C. and Depickere, A. (2006) Towards a more natural and intelligent interface with embodied conversation agent. In: 2006 International Conference on Game Research and Development, 20-24 September 2006, Perth, W.A. pp. 177-183.

Goh, O.S., Ardil, C., Fung, C.C., Wong, K.W. and Depickere, A. (2006) A crisis communication network based on embodied conversational agents system with mobile services. International Journal of Information Technology, 3 (4). pp. 257-256.

Goh, O.S., Fung, C.C., Wong, K.W. and Depickere, A. (2006) An embodied conversational agent for intelligent web interaction on pandemic crisis communication. In: 2006 IEEE/WIC/ACM International Conference on Web Intelligence and Intelligent Agent Technology (WI-IAT 2006 Workshops Proceedings), 18-22 Dec. 2006, Hong Kong pp. 397-400.

2005

Rai, S., Fung, C.C. and Depickere, A. (2005) Design and implementation of a pivotal unit in a games technology degree. In: Entertainment Computing - ICEC 2005 , 19-21 September 2005, Sanda, Japan pp. 413-423.

Narayanasamy, V., Wong, K.W., Fung, C.C. and Depickere, A. (2005) Distinguishing simulation games from simulators by considering design characteristics. In: Second Australasian Conference on Interactive Entertainment, 23-25 November 2005, Sydney, N.S.W. pp. 141-144.

Goh, O.S., Fung, C.C., Depickere, A., Wong, K.W. and Wong, W. (2005) Domain knowledge model for embodied conversation agent. In: 3rd International Conference on Computatational Intelligence, Robotics and Autonomous Systems, 13-16 December 2005, Singapore

Goh, O.S., Fung, C.C., Depickere, A. and Hoe, L.S. (2005) Object-based learning with concept mapping embodied intelligent agent. In: Second International Conference on eLearning for Knowledge-Based Society, 4-7 August 2005, Bangkok, Thailand pp. 1-7.

Wong, K.W., Fung, C.C. and Depickere, A. (2005) Personalization agent for electronics games used for mathematics education. In: Proceedings of Symposium on IT in Education, May, Malaysia pp. 17-24.

Lee, C.H.M., Cheng, Y.W., Rai, S. and Depickere, A. (2005) What affect student cognitive style in the development of hypermedia learning system? Computers & Education, 45 (1). pp. 1-19.

2004

Payakpate, J., Fung, C.C., Nathakaranakule, S., Cole, P. and Depickere, A. (2004) A knowledge management platform for the promotion of modern rural energy services in ASEAN countries. In: IEEE Region 10 Annual International Conference, Proceedings/TENCON, 21-24 Nov. 2004, Chiang Mai, Thailand C535-C538.

This list was generated on Tue Oct 21 06:34:06 2014 IST.