Publications: Cypher, Mark
Cypher, M. (2017) Unpacking collaboration: Non-human agency in the ebb and flow of practice-based visual art research. Journal of Visual Art Practice . In Press.
Richardson, I., Cypher, M., Hinton, S., Hutchinson, A., McMullan, J. and Whitkin, J. (2011) Remix, mash-up, share: Authentic assessment, copyright and assessment policy in interactive media, games and digital design. In: EDULEARN11: International Conference on Education and New Learning Technologies, 4 - 6 July 2011, Barcelona, Spain
Broderick, M., Cypher, M. and Macbeth, J. (2009) Critical masses: Augmented virtual experiences and the xenoplastic at Australia's cold war and nuclear heritage sites. Archaeologies, 5 (2). pp. 323-343.
Broderick, M., Cypher, M. and Macbeth, J. (2007) CRITICAL MASSESS: Augmented virtual experiences and the xenoplastic at Australia's Cold War and nuclear heritage sites. In: DIMEA07 Second International Conference on Digital Interactive Media in Entertainment and Arts, September 19 - 21, 2007, Perth, Australia.
Cypher, M. and Richardson, I. (2006) An actor-network approach to games and virtual environments. In: Joint International Conference on CyberGames and Interactive Entertainment 2006 (CGIE2006), 4 - 6 December 2006, Esplanade Hotel Fremantle, Western Australia