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Online gaming as an educational tool in learning and training: Colloquium

de Freitas, S. and Griffiths, M. (2007) Online gaming as an educational tool in learning and training: Colloquium. British Journal of Educational Technology, 38 (3). pp. 535-537.

Link to Published Version: http://dx.doi.org/10.1111/j.1467-8535.2007.00720.x
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Abstract

Significant use of massively multiplayer online role-playing games (MMORPG) for supporting collaborative learning approaches are discussed. The ability of MMORPGs to engage large groups of remotely located users has prompted research projects and military training organizations to start using these online gaming approaches for engaging and retaining large number of remotely located learner groups, supporting collaborative learning objectives and community practices. Another project has also demonstrated potential use of the tool for supporting collaborative learning processes, such as those associated with problem and experience-based learning. It also allowed learners to design and develop the game themselves. The online role-play game was based upon a multiuser domain object oriented (MOO) that was used to support English and history students.

Publication Type: Journal Article
Publisher: Wiley-Blackwell
URI: http://researchrepository.murdoch.edu.au/id/eprint/27017
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