A pervasive augmented reality serious game
Liarokapis, F., Macan, L., Malone, G., Rebolledo-Mendez, G. and de Freitas, S. (2009) A pervasive augmented reality serious game. In: 2009 Conference in Games and Virtual Worlds for Serious Applications, VS-GAMES 2009, 23 - 24 March, Coventry; UK pp. 148-155.
*Subscription may be required
This paper presents a pervasive augmented reality serious game that can be used to enhance entertainment using a multimodal tracking interface. The main objective of the research is to design and implement generic pervasive interfaces that are user-friendly and can be used by a wide range of users including people with disabilities. A pervasive AR racing game has been designed and implemented. The goal of the game is to start the car and move around the track without colliding with either the wall or the objects that exist in the gaming arena. Users can interact using a pinch glove, a Wiimote, through tangible ways as well as through I/O controls of the UMPC. Initial evaluation results showed that multimodal-based interaction games can be beneficial in serious games.
|Publication Type:||Conference Paper|
|Copyright:||© 2009 IEEE.|
|Item Control Page|
Downloads per month over past year