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Resource allocation for massively multiplayer online games using fuzzy linear assignment technique

Wong, K.W. (2008) Resource allocation for massively multiplayer online games using fuzzy linear assignment technique. In: 5th IEEE Consumer Communications and Networking Conference, CCNC 2008, 10-12 Jan. 2008, Las Vegas, NV.

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    Link to Published Version: http://dx.doi.org/10.1109/ccnc08.2007.236
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    Abstract

    This paper investigates the possible use of fuzzy system and Linear Assignment Problem (LAP) for resource allocation for Massively Multiplayer Online Games (MMOGs). Due to the limitation of design capacity of such complex MMOGs, resources available in the game cannot be unlimited. Resources in this context refer to items used to support the game play and activities in the MMOGs, also known as in-game resources. As for network resources, it is also one of the important research areas for MMOGs due to the increasing number of players. One of the main objectives is to ensure the Quality of Service (QoS) in the MMOGs environment for each player. Regardless, which context the resource is defined, the proposed method can still be used. Simulated results based on the network resources to ensure QoS shows that the proposed method could be an alternative.

    Publication Type: Conference Paper
    Murdoch Affiliation: School of Information Technology
    Publisher: IEEE
    Copyright: © 2008 IEEE
    Notes: Personal use of this material is permitted. However, permission to reprint/republish this material for advertising or promotional purposes or for creating new collective works for resale or redistribution to servers or lists, or to reuse any copyrighted component of this work in other works must be obtained from the IEEE.
    URI: http://researchrepository.murdoch.edu.au/id/eprint/999
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