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Time-based personalised mobile game downloading

Paireekreng, W., Rapeepisarn, K. and Wong, K.W. (2009) Time-based personalised mobile game downloading. In: Pan, Z., Cheok, A.D., Müller, W. and El Rhalibi, A., (eds.) Transactions on Edutainment II. Springer Berlin, Heidelberg, pp. 59-69.

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    Link to Published Version: http://dx.doi.org/10.1007/978-3-642-03270-7_5
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    Abstract

    Mobile device is an important gadget for many people today, regardless whether it is used for communication, entertainment or keeping up to date. With the advancement of mobile Internet, mobile devices are also used for many conventional PC based Internet applications. One such example is downloading games. Downloading mobile games via mobile device seems to be one of the more favorite activities for many mobile devices today. However, users may have different preferences in what genres of games they will be more interested in at different time of the day. In this paper, a personalised mobile game recommendation system which takes into consideration the time-of-day and time-of-week is used to provide a more personalised experience. From the data collected, it can be seen that at different time periods users may download different games and from different game genres.

    Publication Type: Book Chapter
    Murdoch Affiliation: School of Information Technology
    Publisher: Springer Berlin
    Copyright: © 2009 Springer Berlin Heidelberg.
    URI: http://researchrepository.murdoch.edu.au/id/eprint/972
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