Kaedah penyelesaian permasalahan dalam teknologi reality maya masa kini menggunakan enjin permainan komputer 3D
Shiratuddin, M.F., Yaakub, A.R. and Zulkifli, A.N. (2001) Kaedah penyelesaian permasalahan dalam teknologi reality maya masa kini menggunakan enjin permainan komputer 3D. Jurnal Analisis, 8 (1&2). pp. 153-164.
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Abstract
Before the 1990's Virtual Reality (VR)applications were limited to activities that were carried out by big-budgeted giant companies and the militaries. VR technologies such as VRML and Panoramic Imaging enable computer users to use VR applications either freely or at a very minimal cost. However,the two mentioned above have their own limitations. This paper discusses several issues pertaining to the limitations and proposes a method that can be used as an alternative in realizing VR application to be disseminated to all computer users. The method involves the use of a 30 computer game engine that exists in the First Person Shooter (FPS) computer game.
| Publication Type: | Journal Article |
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| Publisher: | Universiti Utara Malaysia Press |
| URI: | http://researchrepository.murdoch.edu.au/id/eprint/9665 |
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