Catalog Home Page

Distinguishing simulation games from simulators by considering design characteristics

Narayanasamy, V., Wong, K.W., Fung, C.C. and Depickere, A. (2005) Distinguishing simulation games from simulators by considering design characteristics. In: Second Australasian Conference on Interactive Entertainment, 23-25 November 2005, Sydney, N.S.W. pp. 141-144.

[img]
Preview
PDF - Published Version
Download (64kB)
Link to Published Version: http://portal.acm.org/citation.cfm?id=1109180.1109...
*Subscription may be required

Abstract

The advent of powerful personal computers has made it possible for home users to experience simulation technology through Simulation Games (a.k.a. Sims). In recent years, the cross-boundary transfusion of technology along with other reasons has contributed towards the confusion, as to what makes a Simulation Game and what makes a Simulator. This paper provides a definitive comparison of the similarities and differences involved in Simulation Game and Simulator design. This paper also introduces a way to distinguish Simulation Games from Simulators using the design characteristics. As there are many different types of Simulation Games and Simulators available, this paper also provides methods to help identify the various types of Simulation Games and Simulators available.

Publication Type: Conference Paper
Murdoch Affiliation: School of Information Technology
Publisher: Creativity & Cognition Studios Press
Copyright: Copyright is held by the author/owner
URI: http://researchrepository.murdoch.edu.au/id/eprint/922
Item Control Page Item Control Page

Downloads

Downloads per month over past year