A comparative study of digital game platforms for educational purposes
Rapeepisarn, K., Pongphankae, S., Wong, K.W. and Fung, C.C. (2008) A comparative study of digital game platforms for educational purposes. In: Ninth Postgraduate Electrical Engineering and Computing Symposium, (PEECS2008), 4th November 2008, Perth, W.A. pp. 37-40.
Digital games have gradually been accepted as learning tools in schools and colleges. They can be run or distributed on several platforms including DVD-ROMs or CDROMs for personal computers; consoles for television-based systems; game specific handheld consoles; and, handheld units such as personal digital assistance (PDA), portable computers or mobile phones. This paper reports the features, components, and advantages of these digital platforms for educational uses. It is expected that this comparative study will be useful for digital game manufacturers, educators and users who are interested in the development and use of this digital media for education purposes.
|Publication Type:||Conference Paper|
|Murdoch Affiliation:||School of Information Technology|
|Publisher:||University of Western Australia|
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