Development of Southern Miss’s Innovation and Commercialization Park Virtual Reality environment
Shiratuddin, M.F. and Fletcher, D. (2006) Development of Southern Miss’s Innovation and Commercialization Park Virtual Reality environment. In: 6th International Conference on Construction Applications of Virtual Reality, 3 - 4 August, Orlando, Florida
This paper discusses the development of a real-time Virtual Reality (VR) application for the University of Southern Mississippi’s proposed university-related research and technology park. The park is known as the Hattiesburg “Innovation and Commercialization Park” (ICP), located in the City of Hattiesburg. The VR application is developed based on real-world CAD data, then processed using 3D modeling software, and implemented in BuildIT. BuildIT is a modified version of Garagegames’ Torque Game Engine (TGE) which has been modified for architecture and construction visualization purposes. BuildIT maintains all the features currently available and adds database functionality in addition to Digital Elevation Map (DEM) terrain generation tools, quick project creation tools and compression tools. The development of the ICP’s VR environment involves four main stages: terrain generation, development of road systems, development of parking lots and modeling of buildings. In each stage, techniques employed and the challenges encountered are discussed. The intended main goals of the ICP’s VR environment have been accomplished which are: 1) the VR application to be able to run on average desktop computer, and 2) the VR application to maintain an acceptable minimum of 30 frames per second of image generation at any given time.
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