Virtual architecture: Modeling and creation of real-time 3D interactive worlds
Shiratuddin, M.F., Kitchens, K. and Fletcher, D. (2008) Virtual architecture: Modeling and creation of real-time 3D interactive worlds. Lulu Press.
*Open access. Some pages may not be available
This book was written to support the development of art assets and virtual environments for Serious Games and Architectural Visualization. It caters to those who do not have any experience with 3D modeling, texturing and scene building in a real-time virtual environment. This book focuses on utilizing Autodesk’s 3DS Max as the 3D modeling tool, Allegorithmic’s MapZone as the texture creation tool, and Terathon’s C4 Engine as the real-time virtual environment scene builder. Many of the chapters in this book were written independent of one another to allow students to explore, and use their creativity and imagination in creating their own virtual environments.
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