CAD-game engine approach in developing real-world walkthrough VR application
Shiratuddin, M.F. and Zulkifli, A.N. (2003) CAD-game engine approach in developing real-world walkthrough VR application. Jurnal Informatika, 1 (2).
|PDF - Published Version |
Download (749kB) | Preview
*Open access, no subscription required
The use of 3D Game Engines to create real-world Walkthrough-Virtual Reality (VR) applications is a promising new alternative to currently available commercial VR packages. Although this new solution has been available for almost two years, it is still not well known and used as a serious VR application development tool. This paper describes the framework of developing a usable real-world Walkthrough-VR application utilising a Computer Aided Design (CAD) software and a 3D Game Engine. This application is concerned with the establishing of a prototype real-world Walkthrough-VR modeling system utilising CAD and the Game Engine. The integration between the two technologies enables the creation and sharing of a common geometrical database between them. By utilising VR technology, realistic virtual environment (VE) could be created from the CAD models for visualisation and evaluation purposes. The developed prototype can then be introduced to the present computer consumer market whereby its operator is normally the home, office and desktop PC user.
|Publication Type:||Journal Article|
|Publisher:||Sistem Kendali dan Komputer|
|Copyright:||© the Authors|
|Notes:||Creative Commons Attribution License|
|Item Control Page|
Downloads per month over past year