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The shameful trinity: Game studies, empire, and the cognitariat

Miller, T. (2012) The shameful trinity: Game studies, empire, and the cognitariat. In: Voorhees, G.A., Call, J. and Whitlock, K., (eds.) Guns, Grenades, and Grunts: First-Person Shooter Games. Continuum International Publishing Group Ltd, New York, pp. 113-130.

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Abstract

Blackwell is what his creators call an interactive virtual character - a life-sized, #-D simulation of a person whose mission is to help train real soldiers. He inhabits FlatWorld, a kind of theme-park version of a war zone run by the University of Southern California's (USC) Institute for Creative Technologies [ICT].

At a time when Hollywood is often tagged by those on the political right as a liberal bastion, ICT teams the military and the entertainment biz for defense projects, funded by a five-year, $100 million grant from the Pentagon - the largest the university has ever received.

San Diego Union-Tribune (Hebert 2005)

Publication Type: Book Chapter
Publisher: Continuum International Publishing Group Ltd
Copyright: 2012 The Authors
Publishers Website: http://www.bloomsbury.com/au/guns-grenades-and-gru...
URI: http://researchrepository.murdoch.edu.au/id/eprint/26882
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